Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from F4 to E5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the knight to C3; then rat's pawn advances from C5 to C4.
our hero advances the pawn from F2 to F3, and right after that rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Rat pushes the pawn to G3, while our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the pawn from A5 to A4.
our hero captures the enemy knight: the pawn leaps from F4 to E5.
With dungeon cunning, Rat brings the king to E8. our hero claims the enemy pawn by landing on A4.
Rat's pawn advances from C4 to C3. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Rat sets the pawn on E6, watching every square, while without hurry or fear, our hero places the knight on C5. From the dark, Rat pushes the pawn to G5.
our hero captures the enemy pawn: the knight leaps from C5 to E6.
Rat answers by moving the pawn from G5 to G4. our hero captures the pawn on C7 and leaves Rat in check.
With dungeon cunning, Rat brings the king to F7. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat's pawn advances from C6 to C5. From D7, our hero's queen forces Rat to defend.
Rat sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to E6.
From the dark, Rat pushes the king to G7. our hero gives check with the knight on E8.
Rat answers by moving the king from G7 to F8. From F6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the knight to G7, and right after that rat's pawn advances from C5 to C4.
our hero advances the pawn from E5 to E6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 5 s
- Moves
- 35
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 14% of the games on this floor.