Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from G3 to F4 and captures the enemy knight.
our hero is forced to flee. Rat holds the field.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from D7 to E5; then our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H3, and rat's pawn advances from E7 to E6.
our hero advances the king from E1 to F2. Rat's knight reaches D3 and threatens our hero's king.
Without hurry or fear, our hero places the king on G3. Rat moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Rat answers by moving the knight from D3 to F4. From G3 to F4, our hero's king swallows Rat's knight.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to G5, while rat's king advances from F7 to G8.
our hero advances the pawn from H3 to H4, and rat sets the pawn on E5, watching every square. A clean strike: our hero's king topples the pawn on G6.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the pawn from E5 to E4; then our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Rat brings the pawn to C6. Check: our hero tightens the net by bringing the pawn to H7.
Rat's king advances from G8 to H8. our hero advances the pawn from D2 to D3. Rat advances to D3 and claims our pawn.
Without hurry or fear, our hero places the king on G5. Rat moves the king from H8 to H7 and topples our hero's pawn.
our hero's king takes F4, leaving G5 behind. Rat answers by moving the king from H7 to G8. From F4 to E4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to D2. With a steady hand, our hero brings the king to D3. Rat's pawn crowns on D1 and a hostile queen is born.
our hero is forced to flee. Rat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 2 s
- Moves
- 38
- How it ended
- resignation
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 7 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (38 moves) lasted longer than 17% of the games on this floor.