Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on H5.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D8; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the knight from D7 to F6, and right after that our hero slides the knight across the board, from B1 to C3.

With dungeon cunning, Rat brings the knight to H5. With a steady hand, our hero brings the bishop to A3, while rat's pawn advances from G6 to G5.

From A3 to C5, our hero's bishop swallows Rat's pawn.

Rat sets the king on E8, watching every square; then without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to D8.

From D1 to G4, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from E7 to E6. A clean strike: our hero's queen topples the knight on H5.

With dungeon cunning, Rat brings the king to C8. From H5 to G5, our hero's queen swallows Rat's pawn.

Rat's king advances from C8 to D7. Long castle: our hero shifts the king to a new refuge, while rat sets the king on C8, watching every square.

From G8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B7. A clean strike: our hero's queen topples the pawn on E6.

Rat answers by moving the king from B7 to A8. By taking the pawn on C6, our hero drives Rat into check.

In that instant, Backstab: one of Rat's pieces vanishes without a trace.

With dungeon cunning, Rat brings the king to B8. From B6, our hero's queen forces Rat to defend.

Rat's king advances from B8 to A8. By taking the pawn on A5, our hero drives Rat into check.

Rat sets the king on B7, watching every square. our hero gives check with the queen on A7.

From the dark, Rat pushes the king to C8. our hero's knight takes D5, leaving C3 behind; then rat answers by moving the king from C8 to D8.

our hero slides the knight across the board, from D5 to F6. With dungeon cunning, Rat brings the king to C8. our hero gives check with the queen on D7.

Rat's king advances from C8 to B8. From A7, our hero's bishop forces Rat to defend.

Rat sets the king on A8, watching every square. Without hurry or fear, our hero places the knight on D5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
41
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 20% of the games on this floor.

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