Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on F8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to F8. our hero advances the pawn from C2 to C3; then rat sets the knight on D7, watching every square.
Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F8, and our hero's pawn takes F3, leaving F2 behind.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the pawn to F4.
A cruel blow: Rat's pawn captures our hero's pawn on F4.
our hero claims the enemy pawn by landing on F4.
Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to A4, while our hero's pawn takes C4, leaving C3 behind.
Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to E6.
With a steady hand, our hero brings the king to E3, and right after that rat's king advances from D8 to E7. our hero advances the king from E3 to E4.
Rat gives check with the knight on F6.
Without hurry or fear, our hero places the king on E5. Rat's knight reaches G4 and threatens our hero's king.
our hero's king takes E4, leaving E5 behind. Check from Rat: the knight plants itself on F2.
our hero slides the king across the board, from E4 to E3, and right after that with dungeon cunning, Rat brings the knight to E4. our hero captures the enemy knight: the pawn leaps from D3 to E4.
Rat's king advances from E7 to E8. our hero advances the pawn from F4 to F5, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on F6. From the dark, Rat pushes the king to F7, while our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the king from F7 to G8. our hero gives check with the pawn on F7.
With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on F8 and becomes a queen.
Rat's king falls on F8 and tears the queen from our hero.
our hero advances the pawn from H3 to H4; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the king to G8, and our hero's king takes G4, leaving F3 behind. Rat answers by moving the king from G8 to H7, while our hero slides the king across the board, from G4 to F5.
With dungeon cunning, Rat brings the king to G8. our hero captures the enemy pawn: the king leaps from F5 to E5.
Rat's king advances from G8 to F8. our hero advances the king from E5 to F6, and right after that rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to D7. our hero gives check with the pawn on E6.
Rat answers by moving the king from D7 to E8, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to F7, and right after that rat's king advances from D7 to C8. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to B6, and our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from B6 to A6. our hero captures the pawn on C6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to A5. With a steady hand, our hero brings the pawn to H7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 7 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 8 / 11
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.