Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from E7 to F8 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
With a steady hand, our hero brings the bishop to F4. Rat advances to B2 and claims our pawn.
From F4 to C7, our hero's bishop swallows Rat's pawn.
Rat sets the pawn on E5, watching every square. A clean strike: our hero's bishop topples the pawn on E5.
From the dark, Rat pushes the king to F8. From E5 to B2, our hero's bishop swallows Rat's pawn.
Rat answers by moving the pawn from D7 to D6; then our hero slides the bishop across the board, from B2 to H8. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the bishop to D4, and rat's king advances from F8 to E8. A clean strike: our hero's bishop topples the pawn on C5.
Rat sets the pawn on G4, watching every square. From C5 to D6, our hero's bishop swallows Rat's pawn.
From the dark, Rat pushes the pawn to A4; then our hero's bishop takes C7, leaving D6 behind. Rat answers by moving the king from E8 to E7, and right after that our hero slides the bishop across the board, from C7 to E5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the bishop to D6, while rat's king advances from F7 to G7.
our hero gives check with the bishop on E5.
Rat sets the king on H7, watching every square; then without hurry or fear, our hero places the bishop on F4. From the dark, Rat pushes the king to G7.
Check: our hero tightens the net by bringing the bishop to E5.
Rat answers by moving the king from G7 to F7; then our hero slides the bishop across the board, from E5 to D6. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the bishop to C7, and rat's king advances from E8 to F8. our hero advances the bishop from C7 to A5, while rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the pawn to A3; then our hero's bishop takes B4, leaving A5 behind.
Rat answers by moving the pawn from G4 to G3. From B4 to A3, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C5. A clean strike: our hero's bishop topples the pawn on C5.
Rat advances to H2 and claims our pawn.
our hero advances the bishop from C5 to F8. Rat's pawn crowns on G1 and a hostile queen is born.
Without hurry or fear, our hero places the king on D2. Rat advances to G2 and claims our pawn.
our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the queen from G2 to G8; then our hero slides the pawn across the board, from C4 to C5.
Rat gives check with the queen on D5.
With a steady hand, our hero brings the king to E3. Rat's queen reaches E6 and threatens our hero's king.
our hero advances the king from E3 to D2, while rat sets the queen on G8, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to D8. Check: our hero tightens the net by bringing the pawn to C7.
Rat answers by moving the king from D8 to C8, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the queen to E6.
With a steady hand, our hero brings the pawn to A4, while rat's queen advances from E6 to C6. our hero advances the pawn from A4 to A5.
Rat's queen reaches D5 and threatens our hero's king.
Without hurry or fear, our hero places the king on E1. Rat captures the pawn on A5 and puts our hero in check.
our hero's king takes F1, leaving E1 behind. Rat answers by moving the king from C8 to B7; then our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Rat brings the queen to A6. With a steady hand, our hero brings the pawn to F4, and rat's king advances from B7 to C8.
our hero advances the bishop from F8 to H6, while rat sets the queen on A3, watching every square. Without hurry or fear, our hero places the pawn on F5.
Rat's queen reaches A1 and threatens our hero's king.
our hero's king takes F2, leaving F1 behind. Rat answers by moving the queen from A1 to H8, and right after that our hero slides the pawn across the board, from F5 to F6.
Rat moves the queen from H8 to H6 and topples our hero's bishop.
With a steady hand, our hero brings the pawn to F7. Rat's queen reaches F4 and threatens our hero's king.
our hero advances the king from F2 to E1. Rat moves the queen from F4 to F7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the queen to F5. From E4 to F5, our hero's pawn swallows Rat's queen.
Rat moves the king from C8 to C7 and topples our hero's pawn.
our hero slides the pawn across the board, from F5 to F6, while with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F7, and rat's king advances from D8 to E7.
Promotion: on F8, our hero turns a pawn into a queen.
Rat advances to F8 and claims our queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 94
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 9
- Material captured (hero / opponent)
- 16 / 21
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (94 moves) lasted longer than 78% of the games on this floor.