Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to C4 and claims our knight.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the pawn to D6, while our hero's king takes C1, leaving D1 behind.

Rat answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from C1 to C2. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to E4, and right after that rat's king advances from E8 to E7. our hero advances the knight from G1 to E2; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the knight on C1. From the dark, Rat pushes the king to F8, and our hero's king takes C3, leaving C2 behind.

Rat answers by moving the pawn from G6 to G5. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to B4; then rat's pawn advances from G5 to G4.

our hero claims the enemy pawn by landing on A4.

Rat sets the king on F6, watching every square, and without hurry or fear, our hero places the knight on E2. From the dark, Rat pushes the pawn to C5, while our hero's king takes A5, leaving A4 behind.

Rat answers by moving the king from F6 to G6, and our hero slides the king across the board, from A5 to A6. With dungeon cunning, Rat brings the king to G7.

With a steady hand, our hero brings the king to A7, and right after that rat's king advances from G7 to H7. our hero advances the king from A7 to B7; then rat sets the king on G8, watching every square.

our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the pawn to D5, and our hero's king takes C6, leaving C7 behind. Rat answers by moving the pawn from G4 to G3.

our hero claims the enemy pawn by landing on G3.

With dungeon cunning, Rat brings the king to H8. our hero captures the enemy pawn: the king leaps from C6 to C5.

Rat's pawn advances from D5 to D4. our hero advances the king from C5 to D5, and right after that rat sets the king on G7, watching every square.

our hero captures the enemy pawn: the king leaps from D5 to E5.

From the dark, Rat pushes the pawn to D3, while our hero's knight takes F1, leaving G3 behind. Rat answers by moving the king from G7 to G8, and our hero slides the king across the board, from E5 to F4.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E5, and right after that rat's pawn advances from D3 to D2.

our hero captures the enemy pawn: the knight leaps from F1 to D2.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to H7, and our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the king from H7 to G7, while our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to E7; then rat's king advances from F6 to E6. our hero's pawn crowns on E8 and becomes a queen.

Rat sets the king on F6, watching every square. From H8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to F7, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from F7 to E6, and our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from D7 to C7.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on C6, watching every square. our hero gives check with the queen on H6.

From the dark, Rat pushes the king to B5. From B8, our hero's queen forces Rat to defend.

Rat answers by moving the king from B5 to A5. Check: our hero tightens the net by bringing the knight to C4.

With dungeon cunning, Rat brings the king to A4. our hero gives check with the queen on A8.

Rat's king advances from A4 to B5. From H5, our hero's queen forces Rat to defend.

Rat's king falls on C4 and tears the knight from our hero.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to B3. our hero gives check with the queen on H3.

Rat answers by moving the king from B3 to C4, and our hero slides the queen across the board, from H3 to H4. With dungeon cunning, Rat brings the king to B3.

Check: our hero tightens the net by bringing the queen to H3.

Rat's king advances from B3 to C2. our hero gives check with the queen on C8.

Rat sets the king on B1, watching every square. From H1, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A2, and our hero's queen takes A8, leaving C8 behind. Rat answers by moving the king from A2 to B3, while our hero slides the bishop across the board, from A3 to D6.

With dungeon cunning, Rat brings the king to C2. With a steady hand, our hero brings the king to D4; then rat's king advances from C2 to B2.

Check: our hero tightens the net by bringing the queen to H2.

Rat sets the king on C1, watching every square. And it is checkmate: our hero ends the game on A1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
12 min 11 s
Moves
103
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (103 moves) lasted longer than 83% of the games on this floor.

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