Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from G4 to G5 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to E5, and right after that our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from A3 to A2; then our hero slides the king across the board, from E1 to E2. Rat's pawn crowns on A1 and a hostile knight is born.
With a steady hand, our hero brings the king to E3, and rat's pawn advances from A5 to A4. our hero advances the pawn from F3 to F4, while rat sets the pawn on A3, watching every square.
Without hurry or fear, our hero places the pawn on D4. Rat captures the pawn on D4 and puts our hero in check.
our hero's king takes E4, leaving E3 behind. Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the king across the board, from E4 to F3.
With dungeon cunning, Rat brings the knight to C2. With a steady hand, our hero brings the king to E2, while rat's pawn advances from D6 to D5.
our hero advances the king from E2 to D3, and rat sets the king on F8, watching every square. A clean strike: our hero's king topples the knight on C2.
From the dark, Rat pushes the king to G7, and right after that our hero's king takes D3, leaving C2 behind. Rat answers by moving the king from G7 to H7; then our hero slides the king across the board, from D3 to E2.
With dungeon cunning, Rat brings the pawn to A2. With a steady hand, our hero brings the king to D3. Rat's pawn crowns on A1 and a hostile bishop is born.
our hero advances the king from D3 to C2, while rat sets the bishop on B2, watching every square. From C2 to B2, our hero's king swallows Rat's bishop.
From the dark, Rat pushes the pawn to E4; then our hero's king takes C2, leaving B2 behind. Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from C2 to D2.
With dungeon cunning, Rat brings the pawn to D3. With a steady hand, our hero brings the king to E3, while rat's pawn advances from C6 to C5.
our hero advances the king from E3 to F2, and rat sets the king on H8, watching every square. Without hurry or fear, our hero places the king on E1.
From the dark, Rat pushes the pawn to C6, and right after that our hero's king takes D2, leaving E1 behind. Rat answers by moving the king from H8 to H7; then our hero slides the pawn across the board, from F4 to F5.
Rat's pawn reaches E3 and threatens our hero's king.
From D2 to E3, our hero's king swallows Rat's pawn.
Rat's pawn advances from D3 to D2. our hero advances the pawn from F5 to F6, while rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the pawn to G4.
Promotion: on F8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the queen across the board, from F8 to F1. With dungeon cunning, Rat brings the king to G7.
A clean strike: our hero's queen topples the pawn on C4.
Rat's pawn reaches D4 and threatens our hero's king.
By taking the pawn on D4, our hero drives Rat into check.
Rat sets the king on G8, watching every square. A clean strike: our hero's queen topples the pawn on D2.
From the dark, Rat pushes the pawn to G2. By taking the pawn on G2, our hero drives Rat into check.
Rat answers by moving the king from G8 to H8. A clean strike: our hero's queen topples the pawn on C6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to C5, and rat's king advances from G8 to H8.
our hero advances the queen from C5 to C4, while rat sets the king on H7, watching every square. our hero gives check with the queen on C2.
From the dark, Rat pushes the king to G8; then our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from G8 to F7, and right after that our hero slides the king across the board, from E4 to E3.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the king to E2, while rat's king advances from F6 to G5.
our hero advances the king from E2 to E1, and rat sets the king on G4, watching every square. Check: our hero tightens the net by bringing the queen to D1.
From the dark, Rat pushes the king to H3, and right after that our hero's queen takes C1, leaving D1 behind. Rat answers by moving the king from H3 to H4; then our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the king to G4. Check: our hero tightens the net by bringing the queen to G5.
Rat moves the king from G4 to G5 and topples our hero's queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 88
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 12 / 10
- First capture
- move 6
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (88 moves) lasted longer than 74% of the games on this floor.