Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival queen on D2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E6; then our hero's pawn takes E5, leaving E4 behind.

Rat answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the pawn to A4.

With a steady hand, our hero brings the king to D2. Rat's pawn crowns on A1 and a hostile knight is born.

our hero advances the king from D2 to C1, and rat sets the pawn on A3, watching every square. Without hurry or fear, our hero places the king on B1.

From the dark, Rat pushes the knight to B3, and right after that our hero's king takes C2, leaving B1 behind. Check from Rat: the knight plants itself on D4.

our hero slides the king across the board, from C2 to D3, while with dungeon cunning, Rat brings the knight to B3. With a steady hand, our hero brings the king to C3, and rat's knight advances from B3 to C1.

our hero advances the king from C3 to C2, while rat sets the knight on A2, watching every square. Without hurry or fear, our hero places the king on B3.

From the dark, Rat pushes the knight to B4. A clean strike: our hero's king topples the knight on B4.

Rat answers by moving the king from E8 to E7. From B4 to A3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to B4. Rat gives check with the pawn on C5.

From B4 to C5, our hero's king swallows Rat's pawn.

Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to H8, and right after that our hero's king takes C5, leaving D4 behind.

Rat gives check with the pawn on D6.

our hero slides the king across the board, from C5 to C6. Rat advances to E5 and claims our pawn.

From C6 to C7, our hero's king swallows Rat's pawn.

Rat's pawn advances from E5 to E4. our hero advances the king from C7 to D6, while rat sets the king on H7, watching every square.

From D6 to E6, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the king to H6; then our hero's king takes E5, leaving E6 behind. Rat answers by moving the pawn from E4 to E3, and right after that our hero slides the king across the board, from E5 to E4.

With dungeon cunning, Rat brings the pawn to E2. With a steady hand, our hero brings the king to E3. Rat's pawn crowns on E1 and a hostile queen is born.

our hero advances the king from E3 to F3, and rat sets the queen on G1, watching every square. Without hurry or fear, our hero places the king on E2.

From the dark, Rat pushes the queen to A7, and right after that our hero's king takes E1, leaving E2 behind. Rat answers by moving the king from H6 to G7; then our hero slides the king across the board, from E1 to F1.

With dungeon cunning, Rat brings the queen to A4. With a steady hand, our hero brings the king to E1, and rat's queen advances from A4 to C2.

our hero advances the king from E1 to F1, while rat sets the queen on A2, watching every square. Without hurry or fear, our hero places the king on E1.

Check from Rat: the queen plants itself on D2.

A clean strike: our hero's king topples the queen on D2.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 12 s
Moves
63
How it ended
draw
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 11

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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