Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's pawn on C6.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes H5, leaving H4 behind.

Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to H7. Rat advances to B2 and claims our pawn.

Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the king on E7, watching every square. A clean strike: our hero's queen topples the pawn on B2.

From the dark, Rat pushes the pawn to D5, and right after that our hero's queen takes B1, leaving B2 behind. Rat answers by moving the pawn from D5 to D4; then our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the queen to D1, and rat's pawn advances from C5 to C4.

our hero advances the bishop from B2 to C1, while rat sets the king on E8, watching every square. Without hurry or fear, our hero places the knight on H3.

From the dark, Rat pushes the pawn to C3; then our hero's knight takes G1, leaving H3 behind. Rat answers by moving the king from E8 to D7.

From D2 to C3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to D3. A clean strike: our hero's pawn topples the pawn on D3.

Rat's pawn advances from C6 to C5. our hero advances the pawn from D3 to D4, and rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on D5. Rat advances to D5 and claims our pawn.

our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the pawn from C7 to C6.

A clean strike: our hero's pawn topples the pawn on D5.

With dungeon cunning, Rat brings the king to C7. From D5 to C6, our hero's pawn swallows Rat's pawn.

Rat's pawn advances from G5 to G4. our hero advances the pawn from G2 to G3, while rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to C4.

A clean strike: our hero's pawn topples the pawn on G4.

Rat answers by moving the king from B6 to B5, and right after that our hero slides the pawn across the board, from G4 to G5. Rat moves the king from B5 to C6 and topples our hero's pawn.

With a steady hand, our hero brings the pawn to G6, while rat's pawn advances from C4 to C3. our hero advances the pawn from G6 to G7, and rat sets the king on B6, watching every square.

Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to C7, and right after that our hero's queen takes B3, leaving G8 behind. Rat answers by moving the king from C7 to C6.

By taking the pawn on C3, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the pawn to G4, and rat's king advances from B6 to A6.

our hero advances the pawn from G4 to G5, while rat sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to B7; then our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from B7 to B8.

Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to B3, while rat's pawn advances from A5 to A4.

By taking the pawn on A4, our hero drives Rat into check.

Rat sets the king on B8, watching every square. From B3, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A7, and right after that our hero's queen takes B1, leaving B3 behind. Rat answers by moving the king from A7 to A6; then our hero slides the bishop across the board, from C1 to B2.

With dungeon cunning, Rat brings the king to B6. With a steady hand, our hero brings the queen to C1, and rat's king advances from B6 to B7.

our hero advances the bishop from B2 to A3, while rat sets the king on A6, watching every square. Without hurry or fear, our hero places the queen on B1.

From the dark, Rat pushes the king to A7; then our hero's queen takes B2, leaving B1 behind. Rat answers by moving the king from A7 to A8, and right after that our hero slides the queen across the board, from B2 to B4.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to F4, while rat's king advances from A7 to A6.

From F1, our hero's queen forces Rat to defend.

Rat sets the king on B6, watching every square. Check: our hero tightens the net by bringing the queen to B2.

From the dark, Rat pushes the king to A7, and right after that our hero's queen takes C1, leaving B2 behind. Rat answers by moving the king from A7 to B8; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to C4, and rat's king advances from C7 to B6.

our hero advances the bishop from A3 to D6, while rat sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on C5.

From the dark, Rat pushes the king to A8; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from A8 to A7, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to A8. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from A8 to A7. our hero advances the queen from C8 to H3, and rat sets the king on B6, watching every square.

Without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the king to B7, and right after that our hero's queen takes H1, leaving H3 behind.

Rat answers by moving the king from B7 to A7. Check: our hero tightens the net by bringing the queen to G1.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to A4, and rat's king advances from A8 to B7.

our hero advances the pawn from A4 to A5, while rat sets the king on A8, watching every square. Without hurry or fear, our hero places the bishop on C7.

From the dark, Rat pushes the king to B7; then our hero's bishop takes D6, leaving C7 behind. Rat answers by moving the king from B7 to A8, and right after that our hero slides the bishop across the board, from D6 to E5.

With dungeon cunning, Rat brings the king to B7. Check: our hero tightens the net by bringing the pawn to A6.

Rat's king advances from B7 to A8. our hero advances the bishop from E5 to D4, and rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the bishop on F2. From the dark, Rat pushes the king to A8, and right after that our hero's bishop takes H4, leaving F2 behind.

Rat answers by moving the king from A8 to B8. our hero gives check with the bishop on G3.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the bishop to H2.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 35 s
Moves
137
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
8 / 3
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (137 moves) lasted longer than 93% of the games on this floor.

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