Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat advances its king to C6 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From C1 to A3, our hero's bishop swallows Rat's pawn.
Rat's king advances from E8 to F8. A clean strike: our hero's bishop topples the pawn on C5.
Rat sets the king on F7, watching every square. From C5 to E7, our hero's bishop swallows Rat's pawn.
Rat moves the king from F7 to E7 and topples our hero's bishop.
our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from E7 to F6, and right after that our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to E5, while rat's pawn advances from D7 to D6.
From E5 to D6, our hero's pawn swallows Rat's pawn.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the pawn to A4.
Promotion: on D8, our hero turns a pawn into a queen.
Rat answers by moving the king from F7 to E6. A clean strike: our hero's queen topples the pawn on C7.
With dungeon cunning, Rat brings the king to D5. By taking the pawn on C6, our hero drives Rat into check.
Rat moves the king from D5 to C6 and topples our hero's queen.
our hero advances the pawn from F2 to F3, while rat sets the king on C5, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the pawn to G5; then our hero's pawn takes H3, leaving H2 behind. Rat answers by moving the pawn from A4 to A3, and right after that our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Rat brings the king to D6. With a steady hand, our hero brings the pawn to G4, while rat's king advances from D6 to C7.
our hero advances the pawn from H3 to H4. Rat moves the pawn from G5 to F4 and topples our hero's pawn.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to C6, and right after that our hero's king takes F3, leaving F2 behind.
Rat answers by moving the king from C6 to D6. A clean strike: our hero's king topples the pawn on F4.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to G5, and rat's king advances from C7 to B6.
our hero advances the pawn from G5 to G6, while rat sets the king on C7, watching every square. Without hurry or fear, our hero places the pawn on G7.
From the dark, Rat pushes the king to D6. Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the king from D6 to C7, and right after that our hero slides the queen across the board, from G8 to B3. With dungeon cunning, Rat brings the king to C8.
A clean strike: our hero's queen topples the pawn on A3.
Rat's king advances from C8 to D7. our hero advances the pawn from H4 to H5, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from D7 to C8. Promotion: on H8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the queen to H2, and rat's king advances from C7 to B8.
From F8, our hero's queen forces Rat to defend.
Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to B7; then our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from B7 to C6, and right after that our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to A6, while rat's king advances from D7 to C7. our hero advances the pawn from A6 to A7, and rat sets the king on B6, watching every square.
Promotion: on A8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B5, and right after that our hero's rook takes F1, leaving A1 behind. Rat answers by moving the king from B5 to C4.
our hero gives check with the rook on C1.
With dungeon cunning, Rat brings the king to B3. With a steady hand, our hero brings the queen to A1.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 8 / 13
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.