Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on F3 and defeats Rat's knight!

Out of time, our hero loses to Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's king advances from E8 to D8. our hero advances the king from E1 to D2; then rat sets the king on C8, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the pawn to C4, and our hero's king takes C3, leaving C2 behind.

Rat answers by moving the knight from D7 to E5, while our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the knight to D7.

our hero captures the enemy pawn: the king leaps from C3 to C4.

Rat gives check with the knight on E5.

our hero advances the king from C4 to C5, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on D4.

From the dark, Rat pushes the knight to D7, while our hero's king takes C4, leaving D4 behind. Rat answers by moving the pawn from E7 to E5, and our hero slides the king across the board, from C4 to D3.

Rat's knight reaches C5 and threatens our hero's king.

With a steady hand, our hero brings the king to C4, and right after that rat's knight advances from C5 to E6. our hero advances the bishop from C1 to D2; then rat sets the knight on G5, watching every square.

our hero claims the enemy pawn by landing on A5.

From the dark, Rat pushes the king to E8. our hero captures the enemy pawn: the bishop leaps from A5 to C7.

Rat answers by moving the knight from G5 to E4. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to D4; then rat's king advances from E7 to D7.

our hero advances the pawn from F2 to F3, and right after that rat sets the knight on G5, watching every square. Without hurry or fear, our hero places the pawn on F4.

Rat gives check with the pawn on C5.

our hero claims the enemy pawn by landing on C5.

Rat answers by moving the knight from G5 to F3. our hero captures the enemy knight: the pawn leaps from G2 to F3.

A cruel blow: Rat's pawn captures our hero's pawn on F3.

With a steady hand, our hero brings the pawn to F5, and right after that rat's pawn advances from G6 to G5. our hero advances the pawn from F5 to F6; then rat sets the pawn on F2, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to C8. our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from C8 to B7. our hero claims the enemy pawn by landing on F2.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to G2; then rat's king advances from A7 to A6.

our hero claims the enemy pawn by landing on G5.

Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the king to A7.

our hero gives check with the bishop on D4.

Rat answers by moving the king from A7 to B7. From G7, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C8. Check: our hero tightens the net by bringing the queen to G8.

Rat's king advances from C8 to B7. our hero advances the king from B5 to A5; then rat sets the king on C7, watching every square.

From E5, our hero's bishop forces Rat to defend.

From the dark, Rat pushes the king to D7. Check: our hero tightens the net by bringing the queen to G7.

Rat answers by moving the king from D7 to D8. our hero gives check with the bishop on F6.

With dungeon cunning, Rat brings the king to C8. From G8, our hero's queen forces Rat to defend.

Rat's king advances from C8 to B7. our hero advances the bishop from F6 to E5, and right after that rat sets the king on A7, watching every square.

Without hurry or fear, our hero places the bishop on C3. From the dark, Rat pushes the king to B7, while our hero's pawn takes E4, leaving E3 behind.

Rat answers by moving the king from B7 to A7, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from B7 to C6. our hero advances the pawn from E6 to E7; then rat sets the king on B7, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to C7. our hero gives check with the queen on G7.

Rat answers by moving the king from C7 to D6, while our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the king to D5.

With a steady hand, our hero brings the pawn to A4; then rat's king advances from D5 to D6. our hero advances the pawn from A4 to A5, and right after that rat sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to D6, while our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from D6 to D5. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to D6. From A6, our hero's queen forces Rat to defend.

Rat's king advances from D6 to D5. our hero advances the king from B5 to A4; then rat sets the king on C5, watching every square.

our hero gives check with the queen on C8.

From the dark, Rat pushes the king to D5. From F7, our hero's queen forces Rat to defend.

Rat answers by moving the king from D5 to E4. Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Rat brings the king to E3. our hero gives check with the queen on E8.

Rat's king advances from E3 to F2.

Out of time, our hero loses to Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
13 min 53 s
Moves
112
How it ended
time out
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
11 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (112 moves) lasted longer than 86% of the games on this floor.

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