Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from H8 to H5 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on G5, watching every square.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
From the dark, Rat pushes the king to D7, while our hero's pawn takes H4, leaving H2 behind. Rat's pawn falls on H4 and tears the pawn from our hero.
our hero slides the pawn across the board, from G4 to G5; then with dungeon cunning, Rat brings the knight to H5. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from D7 to E8.
our hero advances the pawn from G6 to G7; then rat sets the king on D7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the pawn to H3, and our hero's queen takes H8, leaving G8 behind. Rat answers by moving the pawn from E7 to E5.
our hero claims the enemy knight by landing on H5.
With dungeon cunning, Rat brings the king to D8. our hero captures the enemy pawn: the pawn leaps from G2 to H3.
Rat's pawn advances from C5 to C4. our hero claims the enemy pawn by landing on E5.
Rat sets the pawn on C3, watching every square. our hero captures the enemy pawn: the queen leaps from E5 to C3.
From the dark, Rat pushes the king to E8. our hero claims the enemy pawn by landing on A5.
Rat answers by moving the pawn from C6 to C5. our hero captures the enemy pawn: the queen leaps from A5 to C7.
With dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C4.
Rat's king advances from E8 to D8. our hero advances the pawn from A3 to A4; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F8, and our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from F8 to G7, while our hero slides the queen across the board, from C4 to C6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to A7; then rat's king advances from F8 to G7. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to A7.
From the dark, Rat pushes the king to F8. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 23 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.