Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on A8.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the king to D2, while rat's knight advances from B6 to A8. our hero advances the king from D2 to C3, and rat sets the pawn on E5, watching every square.

Without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to C4. From C3 to C4, our hero's king swallows Rat's pawn.

Rat answers by moving the king from D8 to E8; then our hero slides the king across the board, from C4 to C5. With dungeon cunning, Rat brings the king to E7.

From C5 to C6, our hero's king swallows Rat's pawn.

Rat's pawn advances from A5 to A4. our hero advances the king from C6 to B7, while rat sets the pawn on G3, watching every square.

From H2 to G3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to D6. A clean strike: our hero's king topples the knight on A8.

Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from A8 to B7. With dungeon cunning, Rat brings the king to C5.

With a steady hand, our hero brings the pawn to F4. Rat advances to F4 and claims our pawn.

From G3 to F4, our hero's pawn swallows Rat's pawn.

Rat sets the king on D5, watching every square. A clean strike: our hero's pawn topples the pawn on G5.

From the dark, Rat pushes the king to D6, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from D6 to E7.

A clean strike: our hero's king topples the pawn on C7.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to C4, and rat's king advances from F6 to E7.

our hero advances the pawn from G6 to G7, while rat sets the king on F6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to E7; then our hero's queen takes G6, leaving G8 behind. Rat answers by moving the king from E7 to F8, and right after that our hero slides the queen across the board, from G6 to H7.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to D6, while rat's king advances from E8 to F8.

our hero advances the king from D6 to E6, and rat sets the king on E8, watching every square. And it is checkmate: our hero ends the game on E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 0 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 29% of the games on this floor.

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