Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival pawn on E2.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the king to D2, while rat's pawn advances from D7 to D6.

our hero advances the pawn from G2 to G3, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on E4.

From the dark, Rat pushes the pawn to E5, and right after that our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the king from D8 to E7; then our hero slides the king across the board, from D2 to C3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to B3, and rat's king advances from F7 to F8.

our hero advances the king from B3 to A4, while rat sets the pawn on C4, watching every square. From A4 to A5, our hero's king swallows Rat's pawn.

From the dark, Rat pushes the pawn to G5; then our hero's bishop takes C1, leaving B2 behind. Rat answers by moving the king from F8 to F7.

From C1 to G5, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the king to B4, while rat's king advances from F7 to G6.

our hero advances the bishop from G5 to C1, and rat sets the king on F6, watching every square. A clean strike: our hero's king topples the pawn on C3.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E7 to E8; then our hero slides the king across the board, from C3 to B3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to A5, and rat's pawn advances from D6 to D5.

A clean strike: our hero's pawn topples the pawn on D5.

Rat sets the king on E7, watching every square. From D5 to C6, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to E4; then our hero's king takes C2, leaving B3 behind. Rat answers by moving the king from E7 to D6, and right after that our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the pawn to A7. Rat advances to C6 and claims our pawn.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on B6, watching every square; then without hurry or fear, our hero places the queen on A4. From the dark, Rat pushes the pawn to C5, and right after that our hero's pawn takes G4, leaving G3 behind.

Rat answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from C2 to D1. With dungeon cunning, Rat brings the pawn to C4.

With a steady hand, our hero brings the pawn to G5, and rat's king advances from B6 to B7. our hero advances the pawn from G5 to G6, while rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to C3.

Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from B8 to B7, and right after that our hero slides the queen across the board, from G8 to G3. Check from Rat: the pawn plants itself on E2.

A clean strike: our hero's king topples the pawn on E2.

Rat's pawn advances from C3 to C2. our hero advances the king from E2 to D2, and rat sets the king on C8, watching every square.

A clean strike: our hero's king topples the pawn on C2.

From the dark, Rat pushes the king to B7, and right after that our hero's king takes C3, leaving C2 behind. Rat answers by moving the king from B7 to C8; then our hero slides the king across the board, from C3 to C4.

With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the king to C5, and rat's king advances from B7 to C8.

our hero advances the bishop from C1 to F4, while rat sets the king on B7, watching every square. Without hurry or fear, our hero places the queen on G8.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 49 s
Moves
77
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (77 moves) lasted longer than 64% of the games on this floor.

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