Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to B5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to B6, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from D7 to D8.
our hero advances the pawn from H2 to H3; then rat sets the knight on A4, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the king to C8. our hero captures the enemy pawn: the pawn leaps from H3 to G4.
Rat answers by moving the king from C8 to D7, while our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Rat brings the king to E8.
our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Rat's king advances from E8 to F8. our hero advances the pawn from G4 to G5, and right after that rat sets the knight on C3, watching every square.
our hero gives check with the pawn on G7.
From the dark, Rat pushes the king to E8. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from E8 to D7, and our hero slides the queen across the board, from G8 to B3. With dungeon cunning, Rat brings the knight to D5.
our hero claims the enemy pawn by landing on A3.
Rat's king advances from D7 to E8. our hero captures the enemy pawn: the queen leaps from A3 to C5.
Rat sets the knight on F6, watching every square, while without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to A4.
our hero captures the enemy knight: the pawn leaps from E5 to F6.
Rat answers by moving the pawn from E7 to E5. our hero captures the pawn on E5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the pawn to F7; then rat's king advances from D8 to C8.
our hero advances the pawn from G6 to G7, and right after that rat sets the pawn on A3, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the king to B7. our hero's pawn crowns on F8 and becomes a queen.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero slides the queen across the board, from E5 to E8; then with dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from B7 to A7.
our hero advances the king from E1 to D2. On B1, Rat promotes and gains a reinforcing knight.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the knight to A3, and our hero's pawn takes D4, leaving D3 behind.
Rat answers by moving the king from A7 to B6, while our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to A5.
With a steady hand, our hero brings the queen to E4; then rat's king advances from A5 to B6. our hero advances the queen from E4 to D3, and right after that rat sets the knight on B5, watching every square.
our hero captures the knight on B5 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on B5.
our hero captures the pawn on C5 and leaves Rat in check.
Rat answers by moving the king from B5 to A4, and our hero slides the queen across the board, from C5 to C3. With dungeon cunning, Rat brings the king to B5.
Check: our hero tightens the net by bringing the queen to C4.
Rat's king advances from B5 to B6. our hero gives check with the queen on C5.
Rat sets the king on A6, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the king to B5. Check: our hero tightens the net by bringing the queen to B7.
Rat answers by moving the king from B5 to C5, while our hero slides the queen across the board, from G8 to E6. With dungeon cunning, Rat brings the king to C4.
From E4, our hero's queen forces Rat to defend.
Rat's king advances from C4 to C5. Check: our hero tightens the net by bringing the queen to C7.
Rat sets the king on B5, watching every square. our hero gives check with the pawn on A4.
From the dark, Rat pushes the king to A6, while our hero's pawn takes A5, leaving A4 behind. Rat answers by moving the king from A6 to B5, and our hero slides the pawn across the board, from A5 to A6.
A cruel blow: Rat's king captures our hero's pawn on A6.
With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from A6 to B5. our hero advances the pawn from G4 to G5; then rat sets the king on A6, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to B5, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from B5 to A6. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to B5. With a steady hand, our hero brings the pawn to D6; then rat's king advances from B5 to A6.
our hero advances the pawn from D6 to D7, and right after that rat sets the king on B5, watching every square. our hero's pawn crowns on D8 and becomes a queen.
From the dark, Rat pushes the king to A6, while our hero's pawn takes C4, leaving C2 behind.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 16 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 11
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.