Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's queen lands on D6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
From the dark, Rat pushes the pawn to C4, while our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat's knight advances from D7 to B6. our hero advances the pawn from E2 to E4.
A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero claims the enemy pawn by landing on D3.
From the dark, Rat pushes the king to F6. Check: our hero tightens the net by bringing the pawn to E5.
Rat answers by moving the king from F6 to F5, while our hero slides the pawn across the board, from F2 to F4. Rat's knight falls on A4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to D4; then rat's knight advances from A4 to B6. Check: our hero tightens the net by bringing the pawn to G4.
Rat's king falls on F4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the knight to D7, while our hero's pawn takes D6, leaving D5 behind.
Rat's pawn falls on D6 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E5 to D6.
A cruel blow: Rat's pawn captures our hero's pawn on D6.
With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from F4 to E5. our hero advances the pawn from G4 to G5; then rat sets the king on E4, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to E5, and our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the knight from E5 to D7, while our hero slides the king across the board, from E1 to D2. With dungeon cunning, Rat brings the knight to E5.
With a steady hand, our hero brings the king to C3; then rat's king advances from E4 to E3. our hero advances the king from C3 to C2, and right after that rat sets the knight on F3, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the knight to H4, while our hero's king takes C4, leaving C3 behind.
Rat answers by moving the king from E3 to D2, and our hero slides the king across the board, from C4 to D4. Check from Rat: the pawn plants itself on C5.
With a steady hand, our hero brings the king to D5, and right after that rat's king advances from D2 to C2. our hero captures the enemy pawn: the king leaps from D5 to D6.
Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to D3, and our hero's king takes C5, leaving D5 behind.
Rat answers by moving the king from D3 to C3, while our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the king to C2.
our hero captures the enemy pawn: the king leaps from B5 to A5.
Rat's king advances from C2 to C3. our hero advances the king from A5 to B5, and right after that rat sets the king on D2, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D3, while our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the knight from H4 to F3, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to C3.
our hero's pawn crowns on A8 and becomes a queen.
Rat's knight reaches D4 and threatens our hero's king.
our hero advances the king from B5 to B6; then rat sets the knight on F5, watching every square. From F3, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to D2. Check: our hero tightens the net by bringing the queen to D5.
Rat answers by moving the king from D2 to C2. our hero captures the pawn on C4 and leaves Rat in check.
With dungeon cunning, Rat brings the king to B2. With a steady hand, our hero brings the queen to F7; then rat's knight advances from F5 to D6.
our hero claims the enemy pawn by landing on G6.
Rat sets the king on A1, watching every square. our hero captures the enemy knight: the queen leaps from G6 to D6.
From the dark, Rat pushes the king to B1. From D1, our hero's queen forces Rat to defend.
Rat answers by moving the king from B1 to B2. Check: our hero tightens the net by bringing the queen to D4.
With dungeon cunning, Rat brings the king to A3. With a steady hand, our hero brings the king to B5, and right after that rat's king advances from A3 to A2.
our hero advances the king from B5 to B4; then rat sets the king on B1, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the king to A2, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from A2 to B1.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the king to C1. Check: our hero tightens the net by bringing the queen to C4.
Rat's king advances from C1 to B1. our hero advances the king from B4 to A3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 56 s
- Moves
- 99
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.