Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on B5 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from D7 to D6, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to C3; then rat's king advances from F7 to E8. our hero advances the pawn from D2 to D3, and right after that rat sets the knight on A7, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to C8. our hero claims the enemy pawn by landing on C5.
Rat's pawn falls on C5 and tears the pawn from our hero.
our hero slides the pawn across the board, from C3 to C4; then with dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from E8 to F8.
our hero advances the pawn from G2 to G4; then rat sets the knight on F7, watching every square. Without hurry or fear, our hero places the pawn on F4.
From the dark, Rat pushes the king to G7, and our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from G7 to H7, while our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the king to H8. our hero captures the enemy pawn: the pawn leaps from F5 to G6.
Rat's knight advances from F7 to D6. our hero advances the pawn from G4 to G5. Rat's knight falls on C4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to A3, while our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the knight from A3 to B5. our hero captures the enemy knight: the pawn leaps from A4 to B5.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to E6, and right after that rat's pawn advances from C7 to C5.
our hero advances the pawn from B5 to B6; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on B7.
From the dark, Rat pushes the pawn to A4. our hero's pawn crowns on B8 and becomes a queen.
Rat answers by moving the pawn from A4 to A3, while our hero slides the queen across the board, from B8 to A8. With dungeon cunning, Rat brings the pawn to C3.
our hero captures the enemy pawn: the queen leaps from A8 to A3.
Rat's king advances from G7 to H8. our hero captures the pawn on C3 and leaves Rat in check.
Rat sets the king on G8, watching every square. our hero captures the enemy pawn: the queen leaps from C3 to C5.
From the dark, Rat pushes the king to G7, while our hero's queen takes C7, leaving C5 behind. Rat answers by moving the king from G7 to H8.
our hero captures the enemy pawn: the queen leaps from C7 to E7.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from G8 to H7.
our hero gives check with the pawn on G6.
Rat sets the king on H6, watching every square, while without hurry or fear, our hero places the queen on H4. Rat's king falls on G7 and tears the pawn from our hero.
Check: our hero tightens the net by bringing the queen to E7.
Rat answers by moving the king from G7 to G8. our hero gives check with the queen on E8.
With dungeon cunning, Rat brings the king to G7. From E7, our hero's queen forces Rat to defend.
Rat's king advances from G7 to H6. our hero advances the pawn from G6 to G7, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the queen on G5. From the dark, Rat pushes the king to G8, while our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the king from G8 to H7. Check: our hero tightens the net by bringing the queen to F5.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to E7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 22 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.