Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from H2 to G3 and topples our hero's queen!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero's pawn takes E4, leaving E2 behind. A cruel blow: Rat's pawn captures our hero's pawn on B2.
our hero slides the pawn across the board, from G2 to G3. On B1, Rat promotes and gains a reinforcing rook.
With a steady hand, our hero brings the king to E2; then rat's rook advances from B1 to B7. our hero advances the pawn from C2 to C4, and right after that rat sets the rook on B8, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the rook to D8, while our hero's king takes E3, leaving E2 behind.
Rat answers by moving the knight from D7 to F8, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to E5.
our hero claims the enemy pawn by landing on G4.
Rat's king advances from E8 to E7. our hero advances the pawn from H2 to H4; then rat sets the rook on A8, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to F6. our hero captures the pawn on E5 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's pawn on E5.
our hero slides the pawn across the board, from G4 to G5, and right after that with dungeon cunning, Rat brings the knight to H7. With a steady hand, our hero brings the pawn to A4; then rat's rook advances from A8 to D8.
our hero advances the king from E3 to F2. Rat's rook reaches F8 and threatens our hero's king.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the rook to B8, while our hero's king takes E2, leaving E3 behind.
Rat gives check with the rook on B2.
our hero slides the king across the board, from E2 to E3; then with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to E5.
Rat's king falls on E5 and tears the pawn from our hero.
our hero advances the king from E3 to F3; then rat sets the rook on B7, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the rook to B4, and our hero's pawn takes H5, leaving H4 behind. After toppling the pawn on H5, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on H5.
With dungeon cunning, Rat brings the rook to B6. With a steady hand, our hero brings the king to H6; then rat's rook advances from B6 to B8.
our hero claims the enemy knight by landing on H7.
Rat sets the king on F5, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the rook to B7, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the rook from B7 to B8. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the rook to B2. From C8, our hero's queen forces Rat to defend.
Rat's king advances from F5 to E4. our hero captures the enemy pawn: the queen leaps from C8 to C7.
Rat sets the rook on B4, watching every square. our hero captures the pawn on C6 and leaves Rat in check.
From the dark, Rat pushes the king to D3. our hero captures the enemy pawn: the queen leaps from C6 to C5.
Rat gives check with the rook on B7.
our hero slides the king across the board, from H7 to H6. Rat's rook reaches B6 and threatens our hero's king.
our hero captures the enemy rook: the queen leaps from C5 to B6.
Rat's king advances from D3 to E2. our hero claims the enemy pawn by landing on A5.
Rat sets the king on F1, watching every square, and without hurry or fear, our hero places the queen on D2. From the dark, Rat pushes the king to G1.
our hero gives check with the queen on D1.
Rat answers by moving the king from G1 to G2, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to G3.
With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G3 to F2. our hero advances the pawn from G5 to G6; then rat sets the king on G3, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to H3. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from H3 to H2. our hero gives check with the queen on G3.
Rat's king falls on G3 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from G3 to G2. our hero advances the pawn from C5 to C6, and right after that rat sets the king on H2, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to G2. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from G2 to H2, and our hero slides the queen across the board, from C8 to C3. With dungeon cunning, Rat brings the king to G2.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from G2 to F2. our hero advances the pawn from A5 to A6; then rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to H2. our hero's pawn crowns on A8 and becomes a queen.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 35 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 15 / 13
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 82% of the games on this floor.