Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the pawn leaps from D3 to C4 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the knight to C4.

With a steady hand, our hero brings the pawn to D3, and rat's knight advances from C4 to B2. our hero advances the pawn from E2 to E4, while rat sets the knight on C4, watching every square.

From D3 to C4, our hero's pawn swallows Rat's knight.

From the dark, Rat pushes the king to F7; then our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the pawn to E6. A clean strike: our hero's pawn topples the pawn on G3.

Rat's king advances from F7 to E7. our hero advances the king from E1 to F2, and rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to E7, and right after that our hero's king takes E4, leaving E3 behind.

Rat answers by moving the pawn from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G6, and rat's king advances from D7 to C8.

our hero advances the pawn from G6 to G7, while rat sets the pawn on A4, watching every square. Promotion: on G8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to B7. A clean strike: our hero's queen topples the pawn on E6.

Rat answers by moving the king from B7 to A6. Check: our hero tightens the net by bringing the queen to C8.

With dungeon cunning, Rat brings the king to B6. our hero gives check with the queen on B8.

Rat's king advances from B6 to A5. Mate. our hero's queen on A7 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 13 s
Moves
37
How it ended
checkmate
Captures (hero / opponent)
5 / 0
Material captured (hero / opponent)
7 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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