Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from E5 to D6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's knight advances from D7 to B6. our hero advances the pawn from G2 to G3, and rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to D7, and right after that our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the king from F7 to G8; then our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the pawn to E5.

With a steady hand, our hero brings the pawn to C4, and rat's king advances from G8 to F7. our hero advances the pawn from A2 to A3, while rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on F4. Rat moves the pawn from G4 to F3 and topples our hero's pawn.

our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from E8 to F7. From F2 to F3, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to E3, while rat's knight advances from F6 to H7.

our hero advances the pawn from G3 to G4, and rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on H4.

From the dark, Rat pushes the knight to F8. Check: our hero tightens the net by bringing the pawn to G5.

Rat answers by moving the king from F6 to E6; then our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to F3, and rat's knight advances from F8 to E6. our hero advances the king from F3 to E3, while rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to D8; then our hero's king takes E3, leaving E2 behind.

Rat answers by moving the knight from D8 to E6, and right after that our hero slides the king across the board, from E3 to F3. With dungeon cunning, Rat brings the knight to D8.

With a steady hand, our hero brings the king to G4, while rat's king advances from E7 to F8. our hero advances the king from G4 to F3, and rat sets the knight on B7, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes D4, leaving D3 behind.

Rat answers by moving the knight from B7 to D8. A clean strike: our hero's pawn topples the pawn on E5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to E6, and rat's king advances from E8 to E7.

our hero advances the pawn from E4 to E5, while rat sets the knight on B7, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Rat pushes the knight to D6. By taking the knight on D6, our hero drives Rat into check.

Rat advances to E6 and claims our pawn.

our hero slides the king across the board, from F4 to E4, and with dungeon cunning, Rat brings the king to D7. A clean strike: our hero's pawn topples the pawn on C7.

Rat advances to C7 and claims our pawn.

our hero advances the king from E4 to E5, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Rat pushes the king to E8, and right after that our hero's king takes D6, leaving E6 behind. Rat answers by moving the king from E8 to F8.

A clean strike: our hero's king topples the pawn on C6.

With dungeon cunning, Rat brings the king to E8. From C6 to C5, our hero's king swallows Rat's pawn.

Rat's king advances from E8 to D8. our hero advances the king from C5 to B6, while rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to E6.

A clean strike: our hero's king topples the pawn on A5.

Rat answers by moving the king from E6 to D5, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to D4.

With a steady hand, our hero brings the pawn to C7, while rat's king advances from D4 to C4. Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on D5, watching every square. From D8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to E5, and right after that our hero's king takes B4, leaving A5 behind. Rat answers by moving the king from E5 to E4; then our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the pawn to A6, and rat's king advances from F4 to E5.

our hero advances the pawn from A6 to A7, while rat sets the king on E6, watching every square. Promotion: on A8, our hero turns a pawn into a queen.

From the dark, Rat pushes the king to F7. From C7, our hero's queen forces Rat to defend.

Rat answers by moving the king from F7 to E6. Check: our hero tightens the net by bringing the queen to C8.

With dungeon cunning, Rat brings the king to D5. With a steady hand, our hero brings the queen to G7, while rat's king advances from D5 to D6.

By taking the pawn on G6, our hero drives Rat into check.

Rat sets the king on D5, watching every square; then without hurry or fear, our hero places the king on C3. From the dark, Rat pushes the king to E5.

our hero gives check with the queen on G7.

Rat answers by moving the king from E5 to F4. From C4, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to E3. Check: our hero tightens the net by bringing the queen to E5.

Rat's king advances from E3 to F2. our hero advances the queen from C4 to D3, while rat sets the king on G2, watching every square.

Without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the king to H1.

our hero delivers the final mate from F1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 38 s
Moves
117
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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