Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from A5 to B6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to B3, while rat's pawn advances from G6 to G5. our hero advances the pawn from F2 to F4, and rat sets the pawn on A4, watching every square.

A clean strike: our hero's pawn topples the pawn on A4.

From the dark, Rat pushes the pawn to E6. From F4 to G5, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from D7 to B6; then our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to G6, and rat's king advances from D8 to C8. our hero advances the pawn from G6 to G7, while rat sets the pawn on G3, watching every square.

From H2 to G3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to B7. A clean strike: our hero's pawn topples the knight on B6.

Rat answers by moving the pawn from C5 to C4. Promotion: on G8, our hero turns a pawn into a queen.

Rat moves the pawn from C7 to B6 and topples our hero's pawn.

A clean strike: our hero's queen topples the pawn on E6.

Rat's pawn advances from C4 to C3. our hero advances the pawn from G3 to G4, and rat sets the king on B8, watching every square.

A clean strike: our hero's queen topples the pawn on C6.

Rat captures the pawn on D2 and puts our hero in check.

From E1 to D2, our hero's king swallows Rat's pawn.

Rat answers by moving the king from B8 to A7; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the pawn to B5.

From C6 to B5, our hero's queen swallows Rat's pawn.

Rat's king advances from A7 to A8. our hero advances the queen from B5 to D7, while rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to A8; then our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from A8 to B8. our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 48 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

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