Battle chronicle

In the depths of Sewers, Ruben V. faces Rat.

Ruben V.'s rook lands on D7 and defeats Rat's knight!

The duel ends in a draw: Ruben V. and Rat withdraw.

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The battle, move by move

From B2 to A3, Ruben V.'s pawn swallows Rat's pawn.

Rat's king advances from E8 to F7. Ruben V. advances the rook from A1 to B1, while rat sets the king on G7, watching every square.

Without hurry or fear, Ruben V. places the rook on B7. Ruben V. activates Backstab and silently removes a threat from Rat.

From the dark, Rat pushes the king to G8. A clean strike: Ruben V.'s rook topples the knight on D7.

Rat answers by moving the pawn from G4 to G3. From F2 to G3, Ruben V.'s pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to G7. By taking the pawn on E7, Ruben V. drives Rat into check.

Rat's king advances from G7 to H6, and ruben V. advances the rook from E7 to C7. Rat sets the king on G5, watching every square.

A clean strike: Ruben V.'s rook topples the pawn on C6.

From the dark, Rat pushes the king to G4. From C6 to C5, Ruben V.'s rook swallows Rat's pawn.

Rat answers by moving the pawn from G6 to G5. A clean strike: Ruben V.'s rook topples the pawn on A5.

With dungeon cunning, Rat brings the king to H5, and with a steady hand, Ruben V. brings the knight to F3. Rat's king advances from H5 to G6.

A clean strike: Ruben V.'s knight topples the pawn on G5.

Rat sets the king on G7, watching every square. Without hurry or fear, Ruben V. places the pawn on D4; then from the dark, Rat pushes the king to G6.

Ruben V.'s bishop takes F4, leaving C1 behind, and right after that rat answers by moving the king from G6 to H6. Ruben V. slides the bishop across the board, from F4 to D6.

With dungeon cunning, Rat brings the king to H5. Check: Ruben V. tightens the net by bringing the knight to E6.

Rat's king advances from H5 to H6, and ruben V. advances the rook from A5 to A7. Rat sets the king on G6, watching every square.

Without hurry or fear, Ruben V. places the knight on G7, and right after that from the dark, Rat pushes the king to H6. Ruben V.'s bishop takes E5, leaving D6 behind; then rat answers by moving the king from H6 to G5.

Ruben V. slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the king to G6, and with a steady hand, Ruben V. brings the pawn to D6.

Rat's king advances from G6 to H7, while ruben V. advances the pawn from D6 to D7. Rat sets the king on H6, watching every square.

Promotion: on D8, Ruben V. turns a pawn into a queen.

From the dark, Rat pushes the king to H7. Ruben V.'s queen takes G5, leaving D8 behind, and right after that rat answers by moving the king from H7 to G8.

Ruben V. slides the bishop across the board, from E5 to D6. With dungeon cunning, Rat brings the king to H7, while with a steady hand, Ruben V. brings the pawn to C4.

Rat's king advances from H7 to H8. From H5, Ruben V.'s queen forces Rat to defend.

Rat sets the king on G8, watching every square. Without hurry or fear, Ruben V. places the pawn on C5.

Draw. The dungeon keeps the names of Ruben V. and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 40 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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