Battle chronicle

The duel begins: Ruben V. against Rat on floor 1.

With an adventurer's precision, Ruben V. takes the rival knight on D4.

Rat falls to Ruben V.'s mate. The legend grows.

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The battle, move by move

Ruben V. captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the knight to D4. With a steady hand, Ruben V. brings the pawn to C3, and right after that rat's pawn advances from E7 to E6.

Ruben V. captures the enemy knight: the pawn leaps from C3 to D4.

Rat sets the pawn on D6, watching every square. Ruben V. claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to F7, and ruben V.'s pawn takes C6, leaving C5 behind. Rat answers by moving the king from F7 to E7, while ruben V. slides the rook across the board, from A1 to B1.

With dungeon cunning, Rat brings the king to F7. With a steady hand, Ruben V. brings the rook to B7; then rat's king advances from F7 to G7.

Ruben V. captures the pawn on C7 and leaves Rat in check.

Rat sets the king on H6, watching every square, and without hurry or fear, Ruben V. places the rook on D7. From the dark, Rat pushes the pawn to G5.

Ruben V. claims the enemy pawn by landing on D6.

Rat answers by moving the king from H6 to G7, and ruben V. slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the pawn to E5.

Ruben V.'s pawn crowns on C8 and becomes a queen.

Rat's pawn advances from E5 to E4. Ruben V. advances the rook from D6 to D4.

In that instant, Backstab: one of Rat's pieces vanishes without a trace.

Rat sets the pawn on A4, watching every square. Ruben V. claims the enemy pawn by landing on A4.

From the dark, Rat pushes the king to H7. Ruben V.'s rook takes G4, leaving A4 behind, while rat answers by moving the king from H7 to G6.

Ruben V. slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to F7; then with a steady hand, Ruben V. brings the pawn to A5.

Rat's king advances from F7 to G6, and right after that ruben V. advances the pawn from A5 to A6. Rat sets the king on F6, watching every square.

Without hurry or fear, Ruben V. places the pawn on A7, while from the dark, Rat pushes the king to F7. Ruben V.'s pawn crowns on A8 and becomes a queen.

Rat answers by moving the king from F7 to E7. Ruben V. captures the enemy pawn: the rook leaps from G4 to G5.

With dungeon cunning, Rat brings the king to F7, and right after that with a steady hand, Ruben V. brings the pawn to D4. Rat's king advances from F7 to E7.

From G7, Ruben V.'s rook forces Rat to defend.

Rat sets the king on F6, watching every square. Without hurry or fear, Ruben V. places the rook on G4, and from the dark, Rat pushes the king to E7.

Ruben V. gives check with the queen on C7.

Rat answers by moving the king from E7 to E6, and right after that ruben V. slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the king to F6.

Check: Ruben V. tightens the net by bringing the pawn to D5.

Rat's king advances from F6 to F5, and right after that ruben V. advances the rook from G4 to G3. Rat sets the king on E4, watching every square.

From F3, Ruben V.'s pawn forces Rat to defend.

From the dark, Rat pushes the king to F5. Ruben V. delivers the final mate from E4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 46 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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