Battle chronicle
The duel begins: Ruben V. against Rat on floor 1.
With an adventurer's precision, Ruben V. takes the rival knight on D7.
Rat falls to Ruben V.'s mate. The legend grows.
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The battle, move by move
Ruben V. captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the king from E8 to F7, while ruben V. slides the rook across the board, from A1 to B1. With dungeon cunning, Rat brings the king to G7.
With a steady hand, Ruben V. brings the rook to B7; then rat's pawn advances from E7 to E6. Ruben V. claims the enemy pawn by landing on C7.
Rat sets the king on F7, watching every square. Ruben V. captures the knight on D7 and leaves Rat in check.
From the dark, Rat pushes the king to F6, while ruben V.'s rook takes C7, leaving D7 behind. Rat answers by moving the pawn from A5 to A4.
Ruben V. captures the enemy pawn: the rook leaps from C7 to C6.
With dungeon cunning, Rat brings the king to F7. Ruben V. claims the enemy pawn by landing on C5.
Rat's king advances from F7 to G7. Ruben V. advances the rook from C5 to C4; then rat sets the pawn on E5, watching every square.
Ruben V. claims the enemy pawn by landing on A4.
From the dark, Rat pushes the pawn to E4. Ruben V. captures the enemy pawn: the rook leaps from A4 to E4.
Rat answers by moving the king from G7 to H7. Ruben V. claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the pawn to G5. Ruben V. captures the enemy pawn: the rook leaps from G4 to G5.
Rat's king advances from H7 to H8. Ruben V. advances the pawn from D2 to D4, and right after that rat sets the king on H7, watching every square.
Check: Ruben V. tightens the net by bringing the rook to H5.
From the dark, Rat pushes the king to G7, while ruben V.'s bishop takes F4, leaving C1 behind. Rat answers by moving the king from G7 to G6, and ruben V. slides the rook across the board, from H5 to H8.
With dungeon cunning, Rat brings the king to G7. With a steady hand, Ruben V. brings the rook to H5, and right after that rat's king advances from G7 to F6.
Ruben V. advances the pawn from E2 to E4; then rat sets the king on G7, watching every square. Without hurry or fear, Ruben V. places the pawn on E5.
From the dark, Rat pushes the king to F7, and ruben V.'s rook takes H6, leaving H5 behind. Rat answers by moving the king from F7 to F8, while ruben V. slides the bishop across the board, from F4 to G5.
With dungeon cunning, Rat brings the king to E8. With a steady hand, Ruben V. brings the pawn to E6; then rat's king advances from E8 to F8.
Check: Ruben V. tightens the net by bringing the pawn to E7.
Rat sets the king on G7, watching every square, and without hurry or fear, Ruben V. places the rook on E6. From the dark, Rat pushes the king to F7, while ruben V.'s rook takes E5, leaving E6 behind.
Rat answers by moving the king from F7 to E8, and ruben V. slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, Ruben V. brings the pawn to C5, and right after that rat's king advances from F7 to G8. Ruben V. advances the pawn from C5 to C6; then rat sets the king on F7, watching every square.
Without hurry or fear, Ruben V. places the pawn on C7. From the dark, Rat pushes the king to G6, and ruben V.'s bishop takes H4, leaving G5 behind.
Rat answers by moving the king from G6 to G7. Ruben V.'s pawn crowns on E8 and becomes a queen.
With dungeon cunning, Rat brings the king to H6. With a steady hand, Ruben V. brings the queen to E7; then rat's king advances from H6 to G6.
Ruben V.'s pawn crowns on C8 and becomes a queen.
Rat sets the king on H6, watching every square. From H8, Ruben V.'s queen forces Rat to defend.
From the dark, Rat pushes the king to G6. Ruben V. delivers the final mate from F6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 54 s
- Moves
- 71
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.