Battle chronicle
A new legend is written: Ruben V. challenges Rat on floor 1.
Ruben V.'s bishop lands on B2 and defeats Rat's knight!
Checkmate! Ruben V. topples Rat and claims victory.
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The battle, move by move
Ruben V. claims the enemy pawn by landing on A3.
Rat answers by moving the pawn from E7 to E5, and ruben V. slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to E7.
Ruben V. claims the enemy pawn by landing on G4.
Rat's knight advances from D7 to F8. Ruben V. advances the knight from G1 to F3; then rat sets the knight on D7, watching every square.
Without hurry or fear, Ruben V. places the pawn on D3. From the dark, Rat pushes the pawn to C4. Ruben V. captures the enemy pawn: the pawn leaps from D3 to C4.
Rat answers by moving the knight from D7 to B6, while ruben V. slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the knight to C4.
With a steady hand, Ruben V. brings the pawn to C3; then rat's pawn advances from G6 to G5. Ruben V. claims the enemy pawn by landing on G5.
Rat sets the king on F8, watching every square. Check: Ruben V. tightens the net by bringing the knight to H7.
From the dark, Rat pushes the king to G7, while ruben V.'s knight takes G5, leaving H7 behind. Rat answers by moving the king from G7 to H6.
From E6, Ruben V.'s knight forces Rat to defend.
With dungeon cunning, Rat brings the king to G6. Ruben V. claims the enemy pawn by landing on C7.
Rat's king advances from G6 to F7. Ruben V. advances the knight from C7 to A8; then rat sets the king on G6, watching every square.
Without hurry or fear, Ruben V. places the pawn on G5. From the dark, Rat pushes the knight to B2. Ruben V. captures the enemy knight: the bishop leaps from C1 to B2.
Rat answers by moving the king from G6 to H5, while ruben V. slides the bishop across the board, from B2 to C1. With dungeon cunning, Rat brings the king to G4.
With a steady hand, Ruben V. brings the pawn to G3; then rat's pawn advances from E5 to E4. Ruben V. advances the bishop from C1 to E3, and right after that rat sets the king on F5, watching every square.
Without hurry or fear, Ruben V. places the pawn on H4. From the dark, Rat pushes the king to E6, while ruben V.'s pawn takes G6, leaving G5 behind.
Rat answers by moving the king from E6 to F5, and ruben V. slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to G4.
With a steady hand, Ruben V. brings the pawn to G7. Rat's king falls on H5 and tears the pawn from Ruben V.
Ruben V.'s pawn crowns on G8 and becomes a queen.
Rat sets the pawn on A4, watching every square. Ruben V. delivers the final mate from G5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 58 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.