Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from H1 to A1 and captures the enemy rook.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to D5; then our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the king from E8 to F7, and right after that our hero slides the knight across the board, from G1 to H3. With dungeon cunning, Rat brings the king to E6.

With a steady hand, our hero brings the pawn to H5, while rat's pawn advances from G6 to G5. By taking the pawn on G5, our hero drives Rat into check.

Rat sets the king on F5, watching every square; then without hurry or fear, our hero places the knight on H7. From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the pawn from D5 to D4. Check: our hero tightens the net by bringing the knight to F8.

With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the pawn to H7, and rat's pawn advances from A3 to A2.

Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the queen on H1. From the dark, Rat pushes the king to F4; then our hero's king takes C1, leaving D2 behind.

Rat's pawn crowns on A1 and a hostile rook is born.

our hero slides the king across the board, from C1 to C2, and with dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's queen topples the rook on A1.

Rat's king advances from F4 to G4. From A1 to A4, our hero's queen swallows Rat's pawn.

Rat sets the king on H4, watching every square; then without hurry or fear, our hero places the knight on H7. From the dark, Rat pushes the pawn to E4, and right after that our hero's king takes B1, leaving C2 behind.

Rat answers by moving the king from H4 to H5; then our hero slides the knight across the board, from H7 to F8. With dungeon cunning, Rat brings the king to G5.

With a steady hand, our hero brings the queen to A8, and rat's king advances from G5 to G4. our hero advances the knight from F8 to D7, while rat sets the king on G3, watching every square.

Without hurry or fear, our hero places the knight on B6. From the dark, Rat pushes the pawn to C4.

A clean strike: our hero's queen topples the pawn on C6.

Rat answers by moving the king from G3 to H2. From B6 to C4, our hero's knight swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the knight to E5, while rat's king advances from H1 to G2.

By taking the pawn on E4, our hero drives Rat into check.

Rat sets the king on G3, watching every square. A clean strike: our hero's queen topples the pawn on D4.

From the dark, Rat pushes the pawn to C6, and right after that our hero's queen takes B4, leaving D4 behind. Rat answers by moving the pawn from C6 to C5.

A clean strike: our hero's queen topples the pawn on C5.

With dungeon cunning, Rat brings the king to H4. Check: our hero tightens the net by bringing the knight to F3.

Rat's king advances from H4 to G4. our hero gives check with the knight on H2.

Rat sets the king on F4, watching every square, and right after that without hurry or fear, our hero places the knight on F1. From the dark, Rat pushes the king to G4.

Check: our hero tightens the net by bringing the queen to H5.

Rat answers by moving the king from G4 to F4, and right after that our hero slides the queen across the board, from H5 to D1. With dungeon cunning, Rat brings the king to E5.

With a steady hand, our hero brings the knight to E3, while rat's king advances from E5 to F6. our hero advances the queen from D1 to G1, and rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Rat pushes the king to E6, and right after that our hero's king takes D3, leaving C2 behind.

Rat answers by moving the king from E6 to E5; then our hero slides the queen across the board, from G1 to G2. With dungeon cunning, Rat brings the king to F4.

With a steady hand, our hero brings the queen to H3, and rat's king advances from F4 to E5. our hero advances the queen from H3 to F3, while rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to E5; then our hero's king takes C4, leaving D3 behind.

Rat answers by moving the king from E5 to E4, and right after that our hero slides the knight across the board, from E3 to D5. With dungeon cunning, Rat brings the king to E5.

With a steady hand, our hero brings the queen to F1, while rat's king advances from E5 to E4. our hero gives check with the queen on E1.

Rat sets the king on F3, watching every square. From F1, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G4. Check: our hero tightens the net by bringing the queen to G1.

Rat answers by moving the king from G4 to H4. our hero gives check with the queen on H1.

With dungeon cunning, Rat brings the king to G4. From G1, our hero's queen forces Rat to defend.

Rat's king advances from G4 to H5. Check: our hero tightens the net by bringing the queen to H2.

Rat sets the king on G4, watching every square. our hero gives check with the queen on G1.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 16 s
Moves
101
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
12 / 0
First capture
move 4

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 82% of the games on this floor.

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