Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's queen captures our hero's queen on E7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to D5, while our hero's king takes F1, leaving E1 behind.
Rat answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from F1 to G2. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the knight to H3, and right after that rat's pawn advances from C4 to C3. our hero advances the pawn from H4 to H5; then rat sets the king on C8, watching every square.
our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the pawn to A4, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from C8 to D7.
our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the pawn to C2. With a steady hand, our hero brings the queen to G3.
On C1, Rat promotes and gains a reinforcing queen.
our hero advances the queen from G3 to F2, and right after that rat sets the queen on C4, watching every square. Without hurry or fear, our hero places the queen on E1.
Check from Rat: the queen plants itself on G4.
our hero's king takes F1, leaving G2 behind. Rat answers by moving the queen from G4 to G8, and our hero slides the queen across the board, from E1 to A1.
With dungeon cunning, Rat brings the queen to G3. With a steady hand, our hero brings the knight to F2, and right after that rat's queen advances from G3 to B3.
our hero advances the queen from A1 to E1. Rat gives check with the queen on D3.
Without hurry or fear, our hero places the king on G2. Rat's queen reaches G6 and threatens our hero's king.
our hero's king takes F1, leaving G2 behind. Rat answers by moving the queen from G6 to F6. our hero captures the pawn on E7 and leaves Rat in check.
Rat's queen falls on E7 and tears the queen from our hero.
With a steady hand, our hero brings the knight to H3; then rat's queen advances from E7 to B4. our hero advances the knight from H3 to G5, and right after that rat sets the queen on D6, watching every square.
Without hurry or fear, our hero places the knight on H7. From the dark, Rat pushes the pawn to A2. Check: our hero tightens the net by bringing the knight to F8.
Rat answers by moving the king from D7 to D8, and our hero slides the knight across the board, from F8 to G6. Check from Rat: the queen plants itself on F4.
With a steady hand, our hero brings the king to E1, and right after that rat's queen advances from F4 to G4. our hero advances the king from E1 to D2; then rat sets the queen on E4, watching every square.
Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the king to E8, and our hero's king takes B2, leaving C1 behind.
Rat gives check with the queen on C2.
our hero claims the enemy queen by landing on C2.
On A1, Rat promotes and gains a reinforcing knight.
With a steady hand, our hero brings the king to C1. Check from Rat: the knight plants itself on B3.
our hero advances the king from C1 to D1, and right after that rat sets the king on D8, watching every square. Without hurry or fear, our hero places the king on E2.
Rat's knight reaches D4 and threatens our hero's king.
our hero's king takes F1, leaving E2 behind. Rat answers by moving the knight from D4 to B3, and our hero slides the knight across the board, from G6 to H8.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the knight to G6, and right after that rat's pawn advances from C6 to C5.
our hero advances the knight from G6 to F4; then rat sets the pawn on D4, watching every square. Without hurry or fear, our hero places the knight on E2.
From the dark, Rat pushes the king to D6, and our hero's knight takes C1, leaving E2 behind. Rat answers by moving the king from D6 to E7.
our hero claims the enemy knight by landing on B3.
With dungeon cunning, Rat brings the pawn to A3. our hero captures the enemy pawn: the knight leaps from B3 to D4.
Rat's king advances from E7 to D6. our hero advances the knight from D4 to C2, and right after that rat sets the pawn on C6, watching every square.
Without hurry or fear, our hero places the knight on A1. From the dark, Rat pushes the pawn to C4, while our hero's knight takes C2, leaving A1 behind.
Rat answers by moving the king from D6 to C5. our hero captures the enemy pawn: the knight leaps from C2 to A3.
With dungeon cunning, Rat brings the king to B6. our hero captures the pawn on C4 and leaves Rat in check.
Rat's king advances from B6 to B5. our hero advances the knight from C4 to E5; then rat sets the king on A5, watching every square.
our hero captures the pawn on C6 and leaves Rat in check.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 30 s
- Moves
- 91
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 18 / 9
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.