Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival queen on D1.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
From A1 to A3, our hero's rook swallows Rat's pawn.
Rat sets the pawn on G5, watching every square. A clean strike: our hero's rook topples the pawn on A5.
From the dark, Rat pushes the pawn to D6. Check: our hero tightens the net by bringing the rook to A8.
Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the knight to H3. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
Check: our hero tightens the net by bringing the knight to G5.
Rat sets the king on F5, watching every square, and right after that without hurry or fear, our hero places the knight on H7. From the dark, Rat pushes the pawn to H3; then our hero's knight takes F8, leaving H7 behind.
Rat answers by moving the king from F5 to F4, and right after that our hero slides the knight across the board, from F8 to H7. With dungeon cunning, Rat brings the pawn to H2.
With a steady hand, our hero brings the king to D2, while rat's king advances from F4 to E5. our hero advances the king from D2 to C3.
Rat's pawn crowns on H1 and a hostile queen is born.
Without hurry or fear, our hero places the rook on A1. Rat's queen reaches F3 and threatens our hero's king.
our hero's king takes B2, leaving C3 behind. Rat answers by moving the queen from F3 to F7; then our hero slides the rook across the board, from A1 to C1.
With dungeon cunning, Rat brings the queen to D5. With a steady hand, our hero brings the rook to H1. Rat's queen reaches G2 and threatens our hero's king.
our hero advances the king from B2 to A3, while rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the rook on H6.
Rat gives check with the queen on F3.
our hero's king takes A2, leaving A3 behind. Rat answers by moving the queen from F3 to D3, and right after that our hero slides the rook across the board, from H6 to H1.
With dungeon cunning, Rat brings the queen to C3. With a steady hand, our hero brings the rook to A1. Rat gives check with the queen on D2.
our hero advances the king from A2 to A3, and rat sets the queen on D1, watching every square. A clean strike: our hero's rook topples the queen on D1.
From the dark, Rat pushes the pawn to C4, and right after that our hero's knight takes G5, leaving H7 behind. Rat answers by moving the king from E5 to F4.
By taking the pawn on E6, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to E4. From E6 to C7, our hero's knight swallows Rat's pawn.
Rat's king advances from E4 to E5. our hero advances the knight from C7 to B5, while rat sets the king on E4, watching every square.
By taking the pawn on D6, our hero drives Rat into check.
From the dark, Rat pushes the king to E3. By taking the pawn on C4, our hero drives Rat into check.
Rat answers by moving the king from E3 to F4, and right after that our hero slides the knight across the board, from C4 to B6. With dungeon cunning, Rat brings the king to G4.
With a steady hand, our hero brings the knight to D5, while rat's king advances from G4 to G5. our hero advances the knight from D5 to B4, and rat sets the king on H4, watching every square.
A clean strike: our hero's knight topples the pawn on C6.
From the dark, Rat pushes the king to G5, and right after that our hero's knight takes B8, leaving C6 behind. Rat answers by moving the king from G5 to H6; then our hero slides the knight across the board, from B8 to A6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the rook to D3, and rat's king advances from G7 to F6.
our hero advances the rook from D3 to B3, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on B2.
From the dark, Rat pushes the king to H5; then our hero's king takes C1, leaving B2 behind. Rat answers by moving the king from H5 to H6, and right after that our hero slides the rook across the board, from B3 to G3.
With dungeon cunning, Rat brings the king to H7. our hero gives check with the rook on H3.
Rat's king advances from H7 to G8. From G3, our hero's rook forces Rat to defend.
Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the rook to F3.
From the dark, Rat pushes the king to G8. our hero gives check with the rook on G3.
Rat answers by moving the king from G8 to F7; then our hero slides the rook across the board, from G3 to G2. With dungeon cunning, Rat brings the king to E7.
Check: our hero tightens the net by bringing the rook to E2.
Rat's king advances from E7 to D7. our hero advances the rook from E2 to C2, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to D5; then our hero's king takes E3, leaving D2 behind.
Rat answers by moving the king from D5 to D6, and right after that our hero slides the knight across the board, from A6 to B4. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to F4, while rat's king advances from E6 to E7. our hero advances the rook from C2 to C4, and rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the rook on E4. From the dark, Rat pushes the king to G7, and right after that our hero's rook takes E8, leaving E4 behind.
Rat answers by moving the king from G7 to F6; then our hero slides the rook across the board, from E8 to H8. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the rook to H3, and rat's king advances from G6 to F7. our hero advances the king from F4 to E3, while rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the king to F6; then our hero's rook takes F3, leaving H3 behind.
Rat answers by moving the king from F6 to E6, and right after that our hero slides the rook across the board, from F3 to D3. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to E5, while rat's king advances from F7 to G7. our hero advances the king from E5 to F5, and rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the knight on D5. From the dark, Rat pushes the king to H8, and right after that our hero's knight takes E7, leaving D5 behind.
Rat answers by moving the king from H8 to G7. our hero gives check with the rook on G3.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the king to G5, and rat's king advances from H8 to G7.
our hero advances the rook from G3 to H3, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on F5.
From the dark, Rat pushes the king to E6. From E3, our hero's rook forces Rat to defend.
Rat answers by moving the king from E6 to D5, and right after that our hero slides the rook across the board, from E3 to E1. With dungeon cunning, Rat brings the king to C4.
our hero gives check with the knight on E3.
Rat's king advances from C4 to B3. our hero advances the rook from E1 to A1, and rat sets the king on B2, watching every square.
Without hurry or fear, our hero places the knight on C2. From the dark, Rat pushes the king to C3. our hero gives check with the rook on A3.
Rat moves the king from C3 to C2 and topples our hero's knight.
our hero slides the rook across the board, from A3 to H3, while with dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the king to H4, and rat's king advances from B1 to C2.
our hero advances the king from H4 to G3, while rat sets the king on B3, watching every square. From F2, our hero's king forces Rat to defend.
From the dark, Rat pushes the king to C4. Check: our hero tightens the net by bringing the rook to H4.
Rat answers by moving the king from C4 to B5. our hero gives check with the rook on H5.
With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the king to E3, while rat's king advances from C6 to C7.
our hero advances the king from E3 to D4, and rat sets the king on B6, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Rat pushes the king to B7, and right after that our hero's king takes B4, leaving C4 behind. Rat answers by moving the king from B7 to B6; then our hero slides the king across the board, from B4 to A4.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to B5, and rat's king advances from C7 to D7.
our hero advances the king from B5 to C5, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the rook on G5.
From the dark, Rat pushes the king to F8. our hero gives check with the rook on G8.
Rat advances to G8 and claims our rook.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 52 s
- Moves
- 176
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 16 / 9
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (176 moves) lasted longer than 98% of the games on this floor.