Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's pawn captures our hero's queen on D5.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the bishop on B2. From the dark, Rat pushes the pawn to E5.
A clean strike: our hero's bishop topples the pawn on E5.
Rat answers by moving the pawn from D7 to D5, and right after that our hero slides the bishop across the board, from E5 to H8. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the bishop to B2, while rat's pawn advances from C5 to C4. our hero advances the pawn from C2 to C3, and rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the bishop on C1. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the pawn from C7 to C6; then our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to D8.
With a steady hand, our hero brings the pawn to H4. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
our hero advances the pawn from G2 to G4. Rat advances to G3 and claims our pawn.
From F2 to G3, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to E8; then our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from D5 to D4, and right after that our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's pawn topples the pawn on D4.
Rat's king advances from F7 to G6. From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on C3, watching every square. A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from G7 to G6; then our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to D2, and rat's king advances from F7 to G7.
our hero advances the king from D2 to D3, while rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Rat pushes the king to F5; then our hero's knight takes E2, leaving G1 behind. Rat answers by moving the king from F5 to E4, and right after that our hero slides the bishop across the board, from C1 to D2.
Rat moves the king from E4 to E5 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to G6, while rat's king advances from E5 to F6. our hero advances the pawn from G6 to G7, and rat sets the king on E7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F6, and right after that our hero's queen takes D5, leaving G8 behind. Rat captures the queen on D5 and puts our hero in check.
A clean strike: our hero's king topples the pawn on D5.
With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to C6, and rat's king advances from G6 to H5.
our hero advances the king from C6 to B7, while rat sets the king on G4, watching every square. Without hurry or fear, our hero places the king on A8.
From the dark, Rat pushes the king to F5; then our hero's king takes A7, leaving A8 behind. Rat answers by moving the king from F5 to E6, and right after that our hero slides the king across the board, from A7 to A6.
With dungeon cunning, Rat brings the king to D7. A clean strike: our hero's king topples the pawn on A5.
Rat's king advances from D7 to E8. our hero advances the king from A5 to B5, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F6, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from F6 to E5; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F6.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from F6 to E6. our hero advances the queen from A8 to H1, while rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the bishop on E1. From the dark, Rat pushes the king to E6; then our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from E6 to F7, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G8.
Promotion: on C8, our hero turns a pawn into a queen.
Rat's king advances from G8 to F7. our hero advances the pawn from A3 to A4, and rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from G7 to F7; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to F6.
Promotion: on A8, our hero turns a pawn into a queen.
Rat's king advances from F6 to G6. From C6, our hero's queen forces Rat to defend.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to F7; then our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from F7 to G7, and right after that our hero slides the queen across the board, from C6 to D6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to C6, while rat's king advances from F7 to G7. our hero advances the pawn from C6 to C7, and rat sets the king on F7, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to G7, and right after that our hero's king takes C6, leaving B5 behind. Rat answers by moving the king from G7 to F7; then our hero slides the king across the board, from C6 to D7.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E8, and rat's king advances from G7 to G8.
our hero advances the queen from D6 to H6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 9 s
- Moves
- 121
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 8 / 12
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 89% of the games on this floor.