Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat moves its king from F7 to G8 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from C6 to C5. our hero advances the pawn from A3 to A4; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to F8, and our hero's pawn takes F4, leaving F2 behind.

Rat answers by moving the king from F8 to E8, while our hero slides the king across the board, from E1 to F2. With dungeon cunning, Rat brings the pawn to E6.

With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from C7 to C6. our hero advances the pawn from D2 to D4, and right after that rat sets the king on D8, watching every square.

our hero captures the enemy pawn: the pawn leaps from D4 to C5.

From the dark, Rat pushes the pawn to D6. our hero claims the enemy pawn by landing on D6.

Rat answers by moving the king from D8 to C8. From D7, our hero's pawn forces Rat to defend.

A cruel blow: Rat's king captures our hero's pawn on D7.

With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from D7 to D8. our hero advances the pawn from F4 to F5; then rat sets the king on E8, watching every square.

our hero claims the enemy pawn by landing on E6.

From the dark, Rat pushes the king to F8, and our hero's bishop takes E3, leaving C1 behind. Rat answers by moving the king from F8 to G8, while our hero slides the bishop across the board, from E3 to D4.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to G3; then rat's king advances from H7 to G8.

our hero advances the knight from G1 to F3, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the knight on E5.

From the dark, Rat pushes the king to G7. our hero captures the pawn on C6 and leaves Rat in check.

Rat answers by moving the king from G7 to H6. our hero captures the enemy pawn: the knight leaps from C6 to A5.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the knight to B7, and right after that rat's king advances from G6 to G5.

our hero advances the pawn from E6 to E7; then rat sets the king on G6, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to H6. our hero gives check with the queen on H8.

Rat answers by moving the king from H6 to G5, while our hero slides the bishop across the board, from D4 to G7. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the bishop to F8; then rat's king advances from G6 to F7. our hero gives check with the queen on G8.

Rat's king falls on G8 and tears the queen from our hero.

Without hurry or fear, our hero places the bishop on D6. From the dark, Rat pushes the king to G7, while our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from G7 to H7, and our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G7.

our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from G7 to H6. our hero advances the pawn from A4 to A5; then rat sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H7, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H7 to H6. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the pawn to A3; then rat's king advances from G5 to H6.

our hero advances the pawn from A3 to A4, and right after that rat sets the king on H5, watching every square. Without hurry or fear, our hero places the queen on B8.

From the dark, Rat pushes the king to H6, while our hero's queen takes E8, leaving C8 behind. Rat answers by moving the king from H6 to G5.

From E7, our hero's bishop forces Rat to defend.

With dungeon cunning, Rat brings the king to H6. Check: our hero tightens the net by bringing the bishop to F8.

Rat's king advances from H6 to H7. our hero advances the knight from B7 to D8; then rat sets the king on G8, watching every square.

From E7, our hero's bishop forces Rat to defend.

From the dark, Rat pushes the king to G7, and our hero's queen takes H5, leaving E8 behind. Rat answers by moving the king from G7 to G8, while our hero slides the pawn across the board, from A4 to A5.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to A6; then rat's king advances from G7 to G8.

our hero advances the pawn from A6 to A7, and right after that rat sets the king on G7, watching every square. our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to G8, while our hero's queen takes B4, leaving B8 behind. Rat answers by moving the king from G8 to G7, and our hero slides the queen across the board, from B4 to F4.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to H6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 38 s
Moves
101
How it ended
stalemate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
6 / 10
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 82% of the games on this floor.

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