Battle chronicle
The duel begins: our hero against Rat on floor 1.
Rat moves its king from C8 to D8 and topples our hero's bishop!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat answers by moving the pawn from E7 to E6, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to D5.
With a steady hand, our hero brings the pawn to C4. A cruel blow: Rat's pawn captures our hero's pawn on C4.
our hero advances the pawn from F2 to F4, and right after that rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to E5.
From the dark, Rat pushes the king to D7, while our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the pawn from C4 to C3.
our hero captures the enemy pawn: the bishop leaps from B2 to C3.
With dungeon cunning, Rat brings the king to C8. our hero claims the enemy pawn by landing on A5.
Rat's king advances from C8 to B7. our hero advances the pawn from E5 to E6; then rat sets the king on A7, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the pawn to C5. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the pawn from G6 to G5, while our hero slides the queen across the board, from E8 to E3. With dungeon cunning, Rat brings the king to B7.
our hero captures the enemy pawn: the queen leaps from E3 to G5.
Rat's king advances from B7 to A8. our hero claims the enemy pawn by landing on C5.
Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the queen on A3. From the dark, Rat pushes the king to A8.
our hero claims the enemy pawn by landing on C7.
Rat answers by moving the king from A8 to A7, and our hero slides the bishop across the board, from C7 to D8. With dungeon cunning, Rat brings the king to B8.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from B8 to A7. From C5, our hero's queen forces Rat to defend.
Rat sets the king on B8, watching every square. Check: our hero tightens the net by bringing the queen to D6.
From the dark, Rat pushes the king to C8. our hero gives check with the queen on A6.
A cruel blow: Rat's king captures our hero's bishop on D8.
our hero slides the queen across the board, from A6 to H6, and right after that with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to A6; then rat's king advances from E8 to D7.
our hero advances the pawn from A6 to A7, and right after that rat sets the king on E7, watching every square. our hero's pawn crowns on A8 and becomes a queen.
From the dark, Rat pushes the king to D7, while our hero's queen takes F6, leaving H6 behind. Rat answers by moving the king from D7 to C7, and our hero slides the queen across the board, from A8 to E8.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the queen to A4, and right after that rat's king advances from B7 to B8.
our hero advances the queen from F6 to C6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 22 s
- Moves
- 57
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 7 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (57 moves) lasted longer than 40% of the games on this floor.