Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival pawn on E4.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F4, and right after that rat's pawn advances from G6 to G5.

our hero captures the enemy pawn: the pawn leaps from F4 to G5.

Rat sets the pawn on D6, watching every square, while without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the king to G6, and our hero's knight takes H3, leaving G1 behind.

Rat answers by moving the king from G6 to G7, while our hero slides the knight across the board, from H3 to F4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to G6; then rat's pawn advances from A5 to A4. our hero advances the king from D2 to C3, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to E6. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from E8 to E7, and our hero slides the queen across the board, from G8 to A8. With dungeon cunning, Rat brings the pawn to E5.

our hero claims the enemy pawn by landing on A4.

Rat's king advances from E7 to F8. our hero advances the knight from F4 to D3; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the knight on F2. From the dark, Rat pushes the king to G8, and our hero's queen takes H4, leaving A4 behind.

Rat answers by moving the king from G8 to F8, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to C4.

our hero captures the enemy pawn: the king leaps from C3 to C4.

Rat's pawn advances from C6 to C5. our hero advances the king from C4 to B3, and right after that rat sets the pawn on D5, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to G7, while our hero's pawn takes A6, leaving A5 behind.

Rat gives check with the pawn on C4.

our hero slides the king across the board, from B3 to B2; then with dungeon cunning, Rat brings the pawn to E4. our hero claims the enemy pawn by landing on E4.

Rat's pawn advances from C7 to C5. our hero captures the enemy pawn: the knight leaps from E4 to C5.

Rat gives check with the pawn on C3.

our hero claims the enemy pawn by landing on C3.

From the dark, Rat pushes the king to G8, and our hero's king takes B4, leaving C3 behind. Rat answers by moving the pawn from D5 to D4, while our hero slides the king across the board, from B4 to B3.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to C2; then rat's king advances from F8 to E8.

our hero advances the king from C2 to D2, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on A7.

From the dark, Rat pushes the king to F7. our hero's pawn crowns on A8 and becomes a queen.

Rat answers by moving the pawn from D4 to D3. our hero captures the enemy pawn: the king leaps from D2 to D3.

With dungeon cunning, Rat brings the king to G7. From H8, our hero's queen forces Rat to defend.

Rat's king advances from G7 to G6. our hero advances the queen from H8 to C3; then rat sets the king on H7, watching every square.

our hero gives check with the rook on H1.

From the dark, Rat pushes the king to G6, and our hero's queen takes E1, leaving C3 behind. Rat answers by moving the king from G6 to F7, while our hero slides the knight across the board, from C5 to E4.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the rook to H3; then rat's king advances from G7 to F7.

our hero advances the queen from E1 to E3, and right after that rat sets the king on E6, watching every square. Without hurry or fear, our hero places the queen on F3.

From the dark, Rat pushes the king to E7, while our hero's queen takes B8, leaving A8 behind. Rat answers by moving the king from E7 to E6, and our hero slides the king across the board, from D3 to C4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the knight to D6, and right after that rat's king advances from E7 to E6.

our hero advances the knight from D6 to E8; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the knight on G7.

From the dark, Rat pushes the king to E7. Check: our hero tightens the net by bringing the knight to F5.

Rat answers by moving the king from E7 to E6, while our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to F7.

With a steady hand, our hero brings the pawn to A5; then rat's king advances from F7 to F6. Check: our hero tightens the net by bringing the knight to D4.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on H5. From the dark, Rat pushes the king to F6.

From F3, our hero's rook forces Rat to defend.

Rat answers by moving the king from F6 to G7. Check: our hero tightens the net by bringing the rook to G3.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the knight to F3, and right after that rat's king advances from F6 to E7.

our hero advances the queen from B8 to C8; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to E7, and our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from E7 to F6.

our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to A6; then rat's king advances from E7 to D7.

our hero advances the queen from A8 to F8, and right after that rat sets the king on C7, watching every square. Without hurry or fear, our hero places the queen on B5.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 21 s
Moves
117
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 88% of the games on this floor.

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