Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from D3 to D4 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to F3, and right after that rat's king advances from E8 to F7.

our hero advances the knight from G1 to H3; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Rat pushes the king to F8, and our hero's knight takes F4, leaving H3 behind. Rat answers by moving the king from F8 to F7, while our hero slides the knight across the board, from F4 to D3.

Check from Rat: the pawn plants itself on C3.

our hero captures the enemy pawn: the king leaps from D2 to C3.

Rat's pawn advances from E5 to E4. our hero claims the enemy pawn by landing on E4.

Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the pawn to D5, while our hero's knight takes F4, leaving D3 behind.

Rat answers by moving the king from E8 to D7. our hero captures the enemy pawn: the knight leaps from F4 to G6.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the knight to H8, and right after that rat's king advances from E8 to E7.

From G6, our hero's knight forces Rat to defend.

Rat sets the king on D8, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to C8, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from C8 to B7, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to A4.

our hero's pawn crowns on E8 and becomes a queen.

Rat's pawn advances from D5 to D4. our hero claims the enemy pawn by landing on D4.

Rat sets the king on A6, watching every square, and without hurry or fear, our hero places the queen on E7. From the dark, Rat pushes the king to B7.

Check: our hero tightens the net by bringing the queen to B4.

Rat answers by moving the king from B7 to C8. our hero captures the enemy pawn: the queen leaps from B4 to A4.

Check from Rat: the pawn plants itself on C5.

our hero claims the enemy pawn by landing on C5.

Rat's king advances from C8 to D8. our hero advances the queen from A4 to B5; then rat sets the pawn on C6, watching every square.

our hero claims the enemy pawn by landing on C6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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