Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's king lands on E4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the knight from G1 to E2, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the knight on C1.
From the dark, Rat pushes the pawn to C4, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the pawn from C4 to C3; then our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the knight to A2, and rat's knight advances from C6 to D8.
A clean strike: our hero's knight topples the pawn on C3.
Rat sets the pawn on D6, watching every square. From C3 to A4, our hero's knight swallows Rat's pawn.
From the dark, Rat pushes the pawn to D5; then our hero's king takes C2, leaving D1 behind. Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from C2 to B1.
With dungeon cunning, Rat brings the pawn to D4. With a steady hand, our hero brings the king to A2, while rat's pawn advances from E7 to E6.
From A2 to A3, our hero's king swallows Rat's pawn.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the knight on B2. From the dark, Rat pushes the king to E8, and right after that our hero's king takes B4, leaving A3 behind.
Rat answers by moving the king from E8 to E7; then our hero slides the king across the board, from B4 to C4. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the king to D3, and rat's knight advances from D8 to B7. our hero advances the knight from B2 to C4, while rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on E4. Check from Rat: the knight plants itself on C5.
our hero's king takes F3, leaving E4 behind. Rat gives check with the pawn on E4.
our hero slides the king across the board, from F3 to E2, and with dungeon cunning, Rat brings the king to F7. our hero gives check with the knight on D6.
Rat's king advances from F7 to E6. our hero advances the knight from D6 to E8, and rat sets the king on D5, watching every square.
Without hurry or fear, our hero places the knight on G7. Rat's pawn reaches D3 and threatens our hero's king.
our hero's king takes D2, leaving E2 behind. Rat answers by moving the king from D5 to D6.
From F5, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the knight to G3, and rat's king advances from E5 to F6.
our hero advances the knight from G3 to F1, while rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to G7. A clean strike: our hero's king topples the pawn on E4.
Rat's knight reaches F6 and threatens our hero's king.
From E4 to D3, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the knight to E3, while rat's knight advances from F6 to E4.
From D3 to E4, our hero's king swallows Rat's knight.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to E7.
From F5 to G5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from E7 to D6; then our hero slides the king across the board, from G5 to F4. With dungeon cunning, Rat brings the king to E7.
our hero gives check with the knight on F5.
Rat's king advances from E7 to F7. our hero advances the pawn from G4 to G5, while rat sets the pawn on C5, watching every square.
Without hurry or fear, our hero places the knight on E3. From the dark, Rat pushes the king to G7; then our hero's king takes F5, leaving F4 behind.
Rat answers by moving the king from G7 to F7. From G6, our hero's pawn forces Rat to defend.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G5, while rat's king advances from G7 to H8.
our hero advances the king from G5 to H6, and rat sets the pawn on C4, watching every square. A clean strike: our hero's knight topples the pawn on C4.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from G8 to F7; then our hero slides the king across the board, from H6 to H7.
With dungeon cunning, Rat brings the king to F6. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from F6 to F5. Check: our hero tightens the net by bringing the queen to F8.
Rat sets the king on E4, watching every square. our hero gives check with the knight on D6.
From the dark, Rat pushes the king to D3. From F5, our hero's queen forces Rat to defend.
Rat answers by moving the king from D3 to D2. Check: our hero tightens the net by bringing the knight to E4.
With dungeon cunning, Rat brings the king to C1. our hero gives check with the queen on C5.
Rat's king advances from C1 to B1. From D2, our hero's knight forces Rat to defend.
Rat sets the king on B2, watching every square; then without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the king to A3, and right after that our hero's knight takes B3, leaving D2 behind.
Rat answers by moving the king from A3 to B2; then our hero slides the knight across the board, from B3 to D2. With dungeon cunning, Rat brings the king to A1.
With a steady hand, our hero brings the queen to B3.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 5 s
- Moves
- 109
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 10 / 0
- First capture
- move 5
Floor 1 statistics
Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (109 moves) lasted longer than 85% of the games on this floor.