Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

Rat advances its king to F6 and claims our rook.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat answers by moving the knight from D7 to E5, and our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the knight to C4.

With a steady hand, our hero brings the bishop to E5. Rat's knight falls on E5 and tears the bishop from our hero.

our hero advances the pawn from H2 to H4; then rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the pawn to G5. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

A cruel blow: Rat's pawn captures our hero's pawn on H4.

our hero slides the pawn across the board, from G2 to G3. Rat's knight falls on G4 and tears the pawn from our hero.

With a steady hand, our hero brings the knight to F3; then rat's king advances from F8 to G8. our hero claims the enemy pawn by landing on H4.

Rat sets the knight on H6, watching every square, and without hurry or fear, our hero places the knight on F3. From the dark, Rat pushes the knight to G4, while our hero's pawn takes E4, leaving E2 behind.

Rat answers by moving the knight from G4 to H2. our hero captures the enemy knight: the knight leaps from F3 to H2.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the rook to B1, and right after that rat's king advances from H7 to G7.

our hero advances the rook from B1 to B3; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the rook on B7.

From the dark, Rat pushes the king to G8. our hero captures the enemy pawn: the rook leaps from B7 to C7.

Rat answers by moving the pawn from C6 to C5. our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the pawn to E5. our hero captures the enemy pawn: the rook leaps from C5 to C4.

Rat's king advances from G8 to F8. our hero advances the rook from C4 to C5, and right after that rat sets the king on G7, watching every square.

our hero captures the enemy pawn: the rook leaps from C5 to E5.

From the dark, Rat pushes the king to H7. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from H7 to G8. our hero gives check with the rook on A8.

With dungeon cunning, Rat brings the king to G7. From A7, our hero's rook forces Rat to defend.

Rat's king advances from G7 to H8. Check: our hero tightens the net by bringing the rook to A8.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the knight on G4. From the dark, Rat pushes the king to F7.

From A7, our hero's rook forces Rat to defend.

Rat answers by moving the king from F7 to G8. Check: our hero tightens the net by bringing the knight to F6.

With dungeon cunning, Rat brings the king to F8. our hero gives check with the rook on A8.

Rat's king advances from F8 to G7. our hero advances the rook from A8 to A6, and right after that rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the rook on E6. From the dark, Rat pushes the king to G7. our hero gives check with the rook on E7.

Rat's king falls on F6 and tears the knight from our hero.

our hero slides the rook across the board, from E7 to H7; then with dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the rook to H4, and right after that rat's king advances from E5 to D6.

our hero advances the pawn from D2 to D4; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Rat pushes the king to D7, and our hero's pawn takes C5, leaving C4 behind. Rat answers by moving the king from D7 to C8, while our hero slides the rook across the board, from H4 to H6.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to E5; then rat's king advances from C7 to D7.

Check: our hero tightens the net by bringing the pawn to E6.

Rat sets the king on C6, watching every square. our hero gives check with the pawn on E7.

From the dark, Rat pushes the king to D7, while our hero's rook takes H7, leaving H6 behind. Rat answers by moving the king from D7 to E8.

Check: our hero tightens the net by bringing the rook to H8.

A cruel blow: Rat's king captures our hero's pawn on E7.

With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from E7 to F7. our hero advances the pawn from C6 to C7; then rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the rook on H5. From the dark, Rat pushes the king to F7. our hero's pawn crowns on C8 and becomes a queen.

Rat answers by moving the king from F7 to G7, while our hero slides the rook across the board, from H5 to C5. With dungeon cunning, Rat brings the king to G6.

Check: our hero tightens the net by bringing the rook to C6.

Rat's king advances from G6 to H7. our hero advances the rook from C6 to F6, and right after that rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on D5. A cruel blow: Rat's king captures our hero's rook on F6.

Check: our hero tightens the net by bringing the queen to E6.

Rat answers by moving the king from F6 to G7, and our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from F8 to G7. our hero advances the pawn from G5 to G6; then rat sets the king on F8, watching every square.

our hero gives check with the queen on F6.

From the dark, Rat pushes the king to G8, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from G8 to H7, while our hero slides the queen across the board, from F6 to F7.

With dungeon cunning, Rat brings the king to H6. our hero's pawn crowns on G8 and becomes a queen.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 51 s
Moves
115
How it ended
stalemate
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
11 / 14
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2674 finished games (1137 wins, 431 losses, 1106 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 87% of the games on this floor.

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