Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from H5 to H6 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on G4. From the dark, Rat pushes the pawn to A2, and our hero's king takes D2, leaving E1 behind.

On A1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from D2 to E3, and right after that with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F4.

Rat gives check with the queen on A4.

our hero advances the king from F4 to G5, and right after that rat sets the queen on C4, watching every square. our hero captures the enemy pawn: the king leaps from G5 to G6.

Check from Rat: the queen plants itself on G8.

our hero's king takes F5, leaving G6 behind. Rat gives check with the queen on E6.

our hero slides the king across the board, from F5 to G5; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to H5.

Check from Rat: the queen plants itself on H6.

our hero captures the enemy queen: the king leaps from H5 to H6.

Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the king on G5. From the dark, Rat pushes the pawn to E5, and our hero's king takes F5, leaving G5 behind.

Rat answers by moving the king from E8 to D8, while our hero slides the king across the board, from F5 to E4. With dungeon cunning, Rat brings the knight to D4.

our hero captures the enemy pawn: the king leaps from E4 to E5.

Rat's pawn advances from C7 to C5. our hero advances the king from E5 to D5, and right after that rat sets the knight on C2, watching every square.

our hero captures the enemy pawn: the king leaps from D5 to C5.

From the dark, Rat pushes the knight to A3, while our hero's king takes D6, leaving C5 behind. Rat's knight reaches B5 and threatens our hero's king.

our hero slides the king across the board, from D6 to C5; then with dungeon cunning, Rat brings the knight to C3. With a steady hand, our hero brings the pawn to G5, and right after that rat's knight advances from C3 to A2.

our hero advances the pawn from G5 to G6; then rat sets the knight on B4, watching every square. Without hurry or fear, our hero places the pawn on G7.

Check from Rat: the pawn plants itself on D6.

our hero captures the enemy pawn: the king leaps from C5 to D6.

Rat answers by moving the king from D8 to C8. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to B7. our hero gives check with the queen on G7.

Rat's king advances from B7 to B8. our hero advances the queen from G7 to E7, and right after that rat sets the knight on A6, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to A7, while our hero's queen takes D8, leaving E7 behind.

Rat answers by moving the pawn from A5 to A4, and our hero slides the queen across the board, from D8 to A5. With dungeon cunning, Rat brings the pawn to A3.

our hero claims the enemy pawn by landing on A3.

Rat's king advances from A7 to B6. our hero gives check with the queen on B2.

Rat sets the king on C5, watching every square, while without hurry or fear, our hero places the queen on B7. From the dark, Rat pushes the knight to C7.

our hero captures the knight on C7 and leaves Rat in check.

Rat answers by moving the king from C5 to B4, while our hero slides the king across the board, from D7 to D6. With dungeon cunning, Rat brings the pawn to C3.

From C5, our hero's queen forces Rat to defend.

Rat's king advances from B4 to B3. our hero advances the king from D6 to D5, and right after that rat sets the king on C2, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the king to D1. our hero claims the enemy pawn by landing on C3.

Rat answers by moving the king from D1 to E2. Check: our hero tightens the net by bringing the queen to D3.

With dungeon cunning, Rat brings the king to F2. With a steady hand, our hero brings the king to E4, and right after that rat's king advances from F2 to G2.

our hero advances the queen from D3 to E3; then rat sets the king on F1, watching every square. Without hurry or fear, our hero places the king on F3.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 59 s
Moves
81
How it ended
stalemate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 5

Floor 1 statistics

Against Rat, heroes have won 43% of 2673 finished games (1137 wins, 431 losses, 1105 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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