Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on D8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from D2 to D4, and rat sets the pawn on E5, watching every square. A clean strike: our hero's pawn topples the pawn on E5.
Rat advances to B2 and claims our pawn.
our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the pawn from G4 to G3.
A clean strike: our hero's pawn topples the pawn on G3.
With dungeon cunning, Rat brings the king to E7. From E6 to D7, our hero's pawn swallows Rat's knight.
Rat's pawn crowns on B1 and a hostile rook is born.
our hero advances the king from E1 to D2, while rat sets the rook on B6, watching every square. Promotion: on D8, our hero turns a pawn into a queen.
Rat moves the king from E7 to D8 and topples our hero's queen.
our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from D8 to E8, and right after that our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to A3. Rat's pawn reaches G5 and threatens our hero's king.
From F4 to G5, our hero's king swallows Rat's pawn.
Rat sets the rook on B1, watching every square; then without hurry or fear, our hero places the king on H6. From the dark, Rat pushes the rook to E1, and right after that our hero's king takes H7, leaving H6 behind.
Rat answers by moving the king from E8 to E7; then our hero slides the king across the board, from H7 to H8. With dungeon cunning, Rat brings the rook to G1.
With a steady hand, our hero brings the pawn to G4. Rat moves the rook from G1 to G2 and topples our hero's pawn.
our hero advances the pawn from G4 to G5, while rat sets the rook on G4, watching every square. Without hurry or fear, our hero places the pawn on F3.
From the dark, Rat pushes the rook to G3; then our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the king from E7 to D6, and right after that our hero slides the pawn across the board, from C2 to C3.
Rat moves the rook from G3 to F3 and topples our hero's pawn.
With a steady hand, our hero brings the pawn to C4, while rat's rook advances from F3 to F6. From G5 to F6, our hero's pawn swallows Rat's rook.
Rat sets the king on E5, watching every square; then without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to E4.
Promotion: on F8, our hero turns a pawn into a queen.
Rat moves the king from E4 to E3 and topples our hero's pawn.
our hero slides the king across the board, from H8 to G8, while with dungeon cunning, Rat brings the king to E4. With a steady hand, our hero brings the king to F7, and rat's king advances from E4 to F4.
A clean strike: our hero's queen topples the pawn on C5.
Rat sets the king on G4, watching every square. From C5 to C6, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to G3. By taking the pawn on C7, our hero drives Rat into check.
Rat answers by moving the king from G3 to F3. our hero gives check with the queen on C6.
With dungeon cunning, Rat brings the king to F2. A clean strike: our hero's queen topples the pawn on A4.
Rat's king advances from F2 to G3. our hero advances the king from F7 to F6, and rat sets the king on G2, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to H3, and right after that our hero's king takes F4, leaving F5 behind.
Rat answers by moving the king from H3 to H4; then our hero slides the queen across the board, from A4 to D1. With dungeon cunning, Rat brings the king to H3.
With a steady hand, our hero brings the pawn to C5, and rat's king advances from H3 to G2. our hero advances the pawn from C5 to C6, while rat sets the king on F2, watching every square.
Without hurry or fear, our hero places the queen on D8. From the dark, Rat pushes the king to G1; then our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from G1 to F2, and right after that our hero slides the king across the board, from F4 to E5. With dungeon cunning, Rat brings the king to G2.
Promotion: on C8, our hero turns a pawn into a queen.
Rat's king advances from G2 to H1. our hero advances the pawn from A3 to A4, and rat sets the king on G1, watching every square.
Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to F2, and right after that our hero's pawn takes A6, leaving A5 behind.
Rat answers by moving the king from F2 to E2; then our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to E1.
With a steady hand, our hero brings the king to F5, and rat's king advances from E1 to F1. Promotion: on A8, our hero turns a pawn into a queen.
Rat sets the king on E1, watching every square, and right after that without hurry or fear, our hero places the queen on D3. From the dark, Rat pushes the king to F2; then our hero's king takes G4, leaving F5 behind.
Rat answers by moving the king from F2 to E1, and right after that our hero slides the queen across the board, from C8 to C2.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 8 s
- Moves
- 97
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 15 / 13
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.