Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the pawn leaps from F3 to G4 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3; then with dungeon cunning, Rat brings the pawn to C4. our hero claims the enemy pawn by landing on C4.
Rat's knight advances from D7 to C5. our hero advances the king from E1 to D1; then rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the knight to D7, and our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the king to D2; then rat's king advances from E6 to F6. our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on E5, watching every square.
our hero captures the pawn on E5 and leaves Rat in check.
A cruel blow: Rat's knight captures our hero's pawn on E5.
our hero's king takes E3, leaving D2 behind. Rat answers by moving the king from F6 to F5, and our hero slides the pawn across the board, from F2 to F3.
A cruel blow: Rat's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Check from Rat: the knight plants itself on G4.
our hero captures the knight on G4 and leaves Rat in check.
Rat sets the king on G5, watching every square, while without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the king to H6, and our hero's king takes F4, leaving F3 behind.
Rat answers by moving the king from H6 to G7, while our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to H4; then rat's king advances from F8 to G7. our hero advances the pawn from G3 to G4, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to G7. our hero claims the enemy pawn by landing on G6.
Rat's king falls on G6 and tears the pawn from our hero.
our hero slides the pawn across the board, from C3 to C4; then with dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the king to F5, and right after that rat's king advances from H7 to H8.
our hero advances the pawn from G5 to G6; then rat sets the king on G8, watching every square. Without hurry or fear, our hero places the king on F6.
From the dark, Rat pushes the king to F8. From G7, our hero's pawn forces Rat to defend.
Rat answers by moving the king from F8 to G8, while our hero slides the king across the board, from F6 to F5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to G5; then rat's king advances from F7 to G8. our hero advances the king from F5 to E6, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to G8. our hero claims the enemy pawn by landing on C7.
Rat answers by moving the king from G8 to F7. our hero captures the enemy pawn: the king leaps from C7 to C6.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to D7, and right after that rat's king advances from G8 to H7.
our hero advances the pawn from C5 to C6. A cruel blow: Rat's king captures our hero's pawn on G7.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to H7. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from H7 to G6, while our hero slides the queen across the board, from C8 to D8. With dungeon cunning, Rat brings the king to H5.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from H5 to H4. our hero advances the pawn from C5 to C6, and right after that rat sets the king on G4, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Rat pushes the king to F3. our hero's pawn crowns on C8 and becomes a queen.
Rat answers by moving the king from F3 to F4, and our hero slides the queen across the board, from D8 to G8. With dungeon cunning, Rat brings the king to F3.
our hero gives check with the queen on C3.
Rat's king advances from F3 to F2. our hero captures the enemy pawn: the queen leaps from C3 to A3.
Rat sets the king on F1, watching every square, while without hurry or fear, our hero places the queen on H8. From the dark, Rat pushes the king to G2.
our hero gives check with the queen on H3.
Rat answers by moving the king from G2 to F2. From H2, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F1. With a steady hand, our hero brings the queen to C3; then rat's pawn advances from A4 to A3.
our hero advances the queen from C3 to C2, and right after that rat sets the king on E1, watching every square. Mate. our hero's queen on H1 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 26 s
- Moves
- 97
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (97 moves) lasted longer than 80% of the games on this floor.