Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on D6.
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from E8 to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to F4, and right after that rat's knight advances from D7 to F8.
our hero advances the pawn from H2 to H4. A cruel blow: Rat's pawn captures our hero's pawn on H3.
our hero claims the enemy pawn by landing on H3.
From the dark, Rat pushes the knight to E6, and our hero's pawn takes F5, leaving F4 behind. A cruel blow: Rat's pawn captures our hero's pawn on F5.
our hero slides the pawn across the board, from H3 to H4, and right after that with dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the pawn to H5; then rat's king advances from E8 to D8.
our hero advances the pawn from H5 to H6, and right after that rat sets the knight on H7, watching every square. Without hurry or fear, our hero places the pawn on D4.
From the dark, Rat pushes the pawn to E5. our hero claims the enemy pawn by landing on E5.
Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to A4, and right after that rat's pawn advances from F5 to F4. our hero advances the pawn from A2 to A3; then rat sets the pawn on F3, watching every square.
our hero claims the enemy pawn by landing on F3.
From the dark, Rat pushes the king to E8, and our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from E8 to E7, while our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the king to F8. From E7, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on E7.
our hero advances the king from E1 to E2, and right after that rat sets the knight on G5, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Rat pushes the king to E8. our hero's pawn crowns on H8 and becomes a queen.
Rat answers by moving the king from E8 to D7, and our hero slides the queen across the board, from H8 to A8. With dungeon cunning, Rat brings the knight to H3.
our hero claims the enemy pawn by landing on A5.
Check from Rat: the knight plants itself on F4.
our hero advances the king from E2 to F3; then rat sets the knight on H3, watching every square. Without hurry or fear, our hero places the pawn on F6.
From the dark, Rat pushes the king to D6, and our hero's queen takes A8, leaving A5 behind. Check from Rat: the knight plants itself on G5.
our hero slides the king across the board, from F3 to G4, and right after that with dungeon cunning, Rat brings the knight to H3. With a steady hand, our hero brings the pawn to F7; then rat's king advances from D6 to D7.
our hero's pawn crowns on F8 and becomes a queen.
Check from Rat: the knight plants itself on F2.
Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to E4. Check: our hero tightens the net by bringing the queen to F7.
Rat answers by moving the king from D7 to D6. our hero gives check with the queen on D8.
With dungeon cunning, Rat brings the king to E5. our hero captures the pawn on C7 and leaves Rat in check.
Rat's knight advances from E4 to D6. our hero captures the knight on D6 and leaves Rat in check.
A cruel blow: Rat's king captures our hero's queen on D6.
Without hurry or fear, our hero places the queen on B7. From the dark, Rat pushes the king to E6, and our hero's pawn takes A5, leaving A4 behind.
Rat answers by moving the king from E6 to D6, while our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to A7; then rat's king advances from E6 to F5. our hero's pawn crowns on A8 and becomes a queen.
Rat sets the king on E5, watching every square, and without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to D4, while our hero's pawn takes A4, leaving A3 behind.
Rat answers by moving the king from D4 to C3, and our hero slides the queen across the board, from F8 to F4. With dungeon cunning, Rat brings the king to D3.
With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from D3 to C2. our hero advances the pawn from A5 to A6; then rat sets the king on D1, watching every square.
Without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to C1. our hero captures the enemy pawn: the queen leaps from B7 to C6.
Rat answers by moving the king from C1 to B2. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the king to A1. Mate. our hero's queen on A3 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 34 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 11 / 12
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2680 finished games (1138 wins, 432 losses, 1110 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 78% of the games on this floor.