Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's queen lands on E4 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E3; then with dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat's pawn advances from E7 to E5. our hero advances the pawn from H2 to H4; then rat sets the pawn on E4, watching every square.
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the knight to F8, and our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from D2 to D4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G3; then rat's pawn advances from G6 to G5.
our hero claims the enemy pawn by landing on G5.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to C5, while our hero's king takes G2, leaving F2 behind.
Rat answers by moving the king from D8 to E8, and our hero slides the king across the board, from G2 to H3. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the king to H4, and right after that rat's knight advances from D7 to B6. our hero advances the pawn from G5 to G6; then rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to F7. our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from F7 to E7, while our hero slides the queen across the board, from G8 to B8. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the queen to A7. A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero claims the enemy pawn by landing on D4.
Rat sets the king on D8, watching every square. our hero captures the enemy pawn: the queen leaps from A7 to A5.
From the dark, Rat pushes the king to C8, while our hero's queen takes C5, leaving A5 behind. Rat answers by moving the king from C8 to B7, and our hero slides the queen across the board, from C5 to E5.
With dungeon cunning, Rat brings the knight to C8. our hero captures the pawn on E4 and leaves Rat in check.
Rat's king advances from B7 to B6. our hero advances the pawn from G4 to G5; then rat sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to A5, and our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from A5 to B6. our hero's pawn crowns on G8 and becomes a queen.
With dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the queen to C8; then rat's king advances from B6 to A7.
our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on A6, watching every square, and without hurry or fear, our hero places the queen on D5. From the dark, Rat pushes the knight to E4.
our hero claims the enemy knight by landing on E4.
Rat answers by moving the pawn from C4 to C3, and our hero slides the queen across the board, from E4 to D5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 42 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 10 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.