Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on C5 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from E2 to E4; then with dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.

Rat's knight advances from D7 to E5. our hero advances the pawn from D2 to D4; then rat sets the knight on D7, watching every square.

our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the knight to E5, and our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the pawn from G6 to G5.

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to A4.

A cruel blow: Rat's knight captures our hero's pawn on G4.

our hero advances the pawn from C2 to C4, and right after that rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to C8, while our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from E5 to D7.

our hero captures the enemy pawn: the pawn leaps from H4 to G5.

A cruel blow: Rat's knight captures our hero's pawn on C5.

With a steady hand, our hero brings the king to D2. After toppling the pawn on E4, Rat threatens our hero's king.

our hero advances the king from D2 to E2; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the knight to C5, and our hero's king takes D4, leaving E3 behind. Rat answers by moving the king from D7 to E6.

our hero claims the enemy knight by landing on C5.

With dungeon cunning, Rat brings the king to E5. our hero captures the enemy pawn: the king leaps from C5 to C6.

Rat's king advances from E5 to D4. our hero advances the king from C6 to B5. Rat gives check with the pawn on C6.

our hero captures the enemy pawn: the king leaps from B5 to C6.

From the dark, Rat pushes the king to E4, while our hero's king takes C5, leaving C6 behind. Rat answers by moving the king from E4 to E5, and our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the pawn to G7, and right after that rat's pawn advances from E7 to E5.

our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on G3, watching every square, while without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to H3.

our hero captures the enemy pawn: the queen leaps from E6 to E5.

A cruel blow: Rat's king captures our hero's pawn on G4.

our hero gives check with the queen on E4.

With dungeon cunning, Rat brings the king to G5. From E5, our hero's queen forces Rat to defend.

Rat's king advances from G5 to H6. Check: our hero tightens the net by bringing the queen to E6.

Rat sets the king on G5, watching every square. our hero gives check with the queen on E5.

From the dark, Rat pushes the king to G6. From E6, our hero's queen forces Rat to defend.

Rat answers by moving the king from G6 to G5. Check: our hero tightens the net by bringing the queen to E5.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 57 s
Moves
61
How it ended
draw
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 4
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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