Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on G3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from F7 to F6.

our hero advances the pawn from G2 to G3; then rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on F4.

From the dark, Rat pushes the knight to F6, and our hero's king takes F2, leaving E1 behind. Rat answers by moving the king from F7 to E8, while our hero slides the king across the board, from F2 to E3.

With dungeon cunning, Rat brings the knight to H5. With a steady hand, our hero brings the king to E4; then rat's pawn advances from A5 to A4.

our hero advances the pawn from D2 to D4. Rat's pawn falls on D4 and tears the pawn from our hero.

our hero captures the enemy pawn: the king leaps from E4 to D4.

A cruel blow: Rat's knight captures our hero's pawn on G3.

our hero claims the enemy knight by landing on G3.

Rat answers by moving the king from E8 to F7, and our hero slides the king across the board, from D4 to C5. With dungeon cunning, Rat brings the king to E8.

our hero claims the enemy pawn by landing on C6.

Rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the pawn leaps from F4 to G5.

Rat sets the king on F8, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the king to G7, and our hero's king takes D7, leaving C7 behind. Rat answers by moving the king from G7 to F8, while our hero slides the king across the board, from D7 to E6.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E4; then rat's king advances from G7 to H8.

our hero advances the pawn from G5 to G6, and right after that rat sets the king on G8, watching every square. our hero captures the enemy pawn: the king leaps from E6 to E7.

From the dark, Rat pushes the king to G7, while our hero's king takes E6, leaving E7 behind. Rat's king falls on G6 and tears the pawn from our hero.

our hero slides the pawn across the board, from C4 to C5; then with dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the king to E5, and right after that rat's king advances from G5 to H5.

our hero advances the king from E5 to F4; then rat sets the king on G6, watching every square. our hero claims the enemy pawn by landing on G4.

From the dark, Rat pushes the king to F7, and our hero's king takes F5, leaving G4 behind. Rat answers by moving the king from F7 to G8, while our hero slides the pawn across the board, from C5 to C6.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to C7; then rat's king advances from G7 to F8.

our hero's pawn crowns on C8 and becomes a queen.

Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on E6. From the dark, Rat pushes the king to H8, while our hero's queen takes G6, leaving E6 behind.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 38 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
10 / 3
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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