Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on C3.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero advances the bishop from C1 to G5. A cruel blow: Rat's pawn captures our hero's pawn on B2.
Without hurry or fear, our hero places the king on D1. On B1, Rat promotes and gains a reinforcing rook.
our hero's king takes D2, leaving D1 behind. Rat answers by moving the rook from B1 to B7, while our hero slides the bishop across the board, from G5 to F4.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from D7 to F6.
our hero advances the bishop from F4 to G5. Rat's knight reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on E3. From the dark, Rat pushes the rook to B4, while our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the rook from B4 to B5. our hero captures the enemy knight: the king leaps from E3 to E4.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the bishop to E3, and right after that rat's pawn advances from C5 to C4.
our hero advances the bishop from E3 to F4; then rat sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on C7.
From the dark, Rat pushes the king to D7, and our hero's bishop takes E5, leaving C7 behind. Rat answers by moving the rook from B5 to B1, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the rook to E1. With a steady hand, our hero brings the king to E3; then rat's rook advances from E1 to G1.
our hero advances the pawn from F2 to F3. Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
From the dark, Rat pushes the rook to G2, while our hero's king takes F4, leaving E3 behind. Rat's rook falls on A2 and tears the pawn from our hero.
our hero slides the pawn across the board, from G3 to G4; then with dungeon cunning, Rat brings the rook to E2. With a steady hand, our hero brings the pawn to G5, and right after that rat's rook advances from E2 to E1.
our hero advances the pawn from H4 to H5. Rat's rook reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the pawn to A2, and our hero's pawn takes H6, leaving H5 behind.
Rat answers by moving the rook from E4 to F4. our hero claims the enemy rook by landing on F4.
On A1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the pawn to H7; then rat's queen advances from A1 to G1. our hero's pawn crowns on H8 and becomes a queen.
Rat gives check with the queen on C1.
Without hurry or fear, our hero places the king on G3. Rat's queen reaches G1 and threatens our hero's king.
our hero's king takes H3, leaving G3 behind. Rat answers by moving the queen from G1 to B1, and our hero slides the queen across the board, from H8 to H6.
With dungeon cunning, Rat brings the queen to E1. our hero claims the enemy pawn by landing on G6.
Rat's queen falls on C3 and tears the pawn from our hero.
our hero captures the enemy queen: the bishop leaps from E5 to C3.
Rat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Rat pushes the king to C7, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C6 to C5, while our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the bishop to E1; then rat's king advances from B7 to B8.
our hero advances the bishop from E1 to F2, and right after that rat sets the king on C7, watching every square. our hero captures the enemy pawn: the bishop leaps from F2 to C5.
From the dark, Rat pushes the pawn to C3, while our hero's queen takes E1, leaving E6 behind. Rat answers by moving the king from C7 to D8.
our hero captures the enemy pawn: the queen leaps from E1 to C3.
With dungeon cunning, Rat brings the king to C8. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from C8 to B7. From B3, our hero's queen forces Rat to defend.
Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the bishop on E3. From the dark, Rat pushes the king to D6.
our hero gives check with the bishop on F4.
Rat answers by moving the king from D6 to C5. From C4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to B6. Check: our hero tightens the net by bringing the queen to D8.
Rat's king advances from B6 to A7. our hero advances the queen from C4 to B5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 27 s
- Moves
- 91
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 23 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.