Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on B5.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from C5 to C4. our hero advances the bishop from C1 to G5; then rat sets the knight on E5, watching every square.

Without hurry or fear, our hero places the pawn on F3. Rat's pawn falls on F3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from E2 to F3.

After toppling the pawn on F3, Rat threatens our hero's king.

our hero slides the king across the board, from E1 to F2. Rat's knight falls on G5 and tears the bishop from our hero.

With a steady hand, our hero brings the king to G3; then rat's knight advances from G5 to F7. our hero advances the king from G3 to G4, and right after that rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the pawn on C3. Check from Rat: the knight plants itself on E5.

our hero's king takes F4, leaving G4 behind. Rat answers by moving the knight from E5 to D7, and our hero slides the pawn across the board, from H2 to H4.

Rat's pawn reaches E5 and threatens our hero's king.

With a steady hand, our hero brings the king to G5, and right after that rat's king advances from E8 to E7. our hero captures the enemy pawn: the king leaps from G5 to G6.

Rat sets the king on E6, watching every square, while without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E7, and our hero's pawn takes H6, leaving H5 behind.

Rat answers by moving the king from E7 to D8, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the knight to B6.

our hero's pawn crowns on H8 and becomes a queen.

Rat's king advances from D8 to D7. our hero claims the enemy pawn by landing on E5.

Rat sets the pawn on C5, watching every square. our hero captures the enemy pawn: the queen leaps from E5 to C5.

From the dark, Rat pushes the king to C8, while our hero's king takes F6, leaving G6 behind. Rat's knight reaches D7 and threatens our hero's king.

our hero slides the king across the board, from F6 to E6; then with dungeon cunning, Rat brings the king to B7. our hero claims the enemy knight by landing on D7.

Rat's pawn advances from C7 to C6. our hero captures the pawn on C6 and leaves Rat in check.

Rat sets the king on B8, watching every square. our hero claims the enemy pawn by landing on C4.

From the dark, Rat pushes the king to A8. our hero captures the pawn on A4 and leaves Rat in check.

Rat answers by moving the king from A8 to B8, while our hero slides the queen across the board, from A4 to C6. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the king to D8; then rat's king advances from A7 to B8. From C7, our hero's queen forces Rat to defend.

Rat sets the king on A8, watching every square. Check: our hero tightens the net by bringing the queen to A5.

From the dark, Rat pushes the king to B8, while our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the king from B8 to B7, and our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Rat brings the king to C6. Check: our hero tightens the net by bringing the queen to B5.

Rat's king falls on B5 and tears the queen from our hero.

our hero advances the pawn from C5 to C6. A cruel blow: Rat's king captures our hero's pawn on C6.

Without hurry or fear, our hero places the king on C8. From the dark, Rat pushes the king to B6, and our hero's pawn takes A4, leaving A3 behind.

Rat answers by moving the king from B6 to C5, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the pawn to A6; then rat's king advances from C6 to B6. our hero advances the pawn from A6 to A7.

Rat's king falls on A7 and tears the pawn from our hero.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 1 s
Moves
74
How it ended
draw
Captures (hero / opponent)
9 / 6
Material captured (hero / opponent)
11 / 16
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (74 moves) lasted longer than 62% of the games on this floor.

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