Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on B6.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

With a steady hand, our hero brings the pawn to H3. Rat advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.

From the dark, Rat pushes the king to F8, and right after that our hero's knight takes F3, leaving G1 behind. Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the knight to H4, and rat's knight advances from D7 to B6.

our hero advances the pawn from E2 to E3, while rat sets the king on G5, watching every square. From F3, our hero's knight forces Rat to defend.

From the dark, Rat pushes the king to H5. Check: our hero tightens the net by bringing the pawn to G4.

Rat answers by moving the king from H5 to H6, and right after that our hero slides the knight across the board, from F3 to E5. With dungeon cunning, Rat brings the king to G7.

A clean strike: our hero's knight topples the pawn on C6.

Rat's pawn advances from A5 to A4. From C6 to E7, our hero's knight swallows Rat's pawn.

Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the knight on F5. From the dark, Rat pushes the pawn to C6.

From D6, our hero's knight forces Rat to defend.

Rat answers by moving the king from F7 to E7; then our hero slides the knight across the board, from D6 to B7. With dungeon cunning, Rat brings the knight to D7.

With a steady hand, our hero brings the pawn to C4, and rat's king advances from E7 to E6. our hero advances the bishop from B2 to C3, while rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the bishop on A5. From the dark, Rat pushes the king to F6.

A clean strike: our hero's bishop topples the knight on B6.

Rat answers by moving the king from F6 to G5. From B6 to C5, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the king to H4. Check: our hero tightens the net by bringing the pawn to G3.

Rat advances to G3 and claims our pawn.

our hero advances the pawn from E3 to E4, and rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the pawn on E5.

From the dark, Rat pushes the king to G2, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from G2 to H1; then our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to G2. Promotion: on E8, our hero turns a pawn into a queen.

Rat's pawn advances from A4 to A3. Check: our hero tightens the net by bringing the queen to E2.

Rat sets the king on H1, watching every square, and right after that without hurry or fear, our hero places the knight on D6.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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