Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on H8.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero's king takes D1, leaving E1 behind. Rat answers by moving the knight from D7 to E5, while our hero slides the king across the board, from D1 to C1.
With dungeon cunning, Rat brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Rat's pawn advances from G6 to G5. our hero advances the king from C1 to B1, and right after that rat sets the knight on D3, watching every square.
Without hurry or fear, our hero places the king on A2. From the dark, Rat pushes the knight to E5. our hero claims the enemy pawn by landing on A3.
Rat's knight reaches C4 and threatens our hero's king.
our hero slides the king across the board, from A3 to A4; then with dungeon cunning, Rat brings the knight to D6. our hero claims the enemy pawn by landing on A5.
Rat gives check with the knight on B7.
our hero advances the king from A5 to A6; then rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the king to D7, and our hero's king takes A7, leaving A6 behind. Rat answers by moving the knight from D8 to F7, while our hero slides the king across the board, from A7 to B7.
Rat's knight reaches D8 and threatens our hero's king.
With a steady hand, our hero brings the king to B8; then rat's knight advances from D8 to E6. our hero advances the king from B8 to B7, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the king on A6. Rat's knight reaches C5 and threatens our hero's king.
our hero's king takes A5, leaving A6 behind. Check from Rat: the knight plants itself on B7.
our hero slides the king across the board, from A5 to B4; then with dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the king to C5, and right after that rat's knight advances from D6 to C8.
our hero captures the enemy pawn: the king leaps from C5 to C4.
Rat sets the pawn on C5, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the pawn to E6, and our hero's king takes D4, leaving C5 behind. Rat answers by moving the knight from C8 to D6, while our hero slides the king across the board, from D4 to E5.
Check from Rat: the knight plants itself on F7.
With a steady hand, our hero brings the king to F6; then rat's knight advances from F7 to D6. our hero claims the enemy pawn by landing on G5.
Rat's knight reaches F7 and threatens our hero's king.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the knight to H8, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the king from D7 to D6, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to E5.
With a steady hand, our hero brings the pawn to G7, and right after that rat's pawn advances from C7 to C5. our hero's pawn crowns on H8 and becomes a queen.
Rat sets the pawn on E4, watching every square. Check: our hero tightens the net by bringing the queen to D8.
From the dark, Rat pushes the king to C6. our hero gives check with the queen on A8.
Rat answers by moving the king from C6 to D6. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Rat brings the pawn to C4. our hero captures the enemy pawn: the queen leaps from E4 to C4.
Rat's king advances from D6 to D7. our hero gives check with the queen on E6.
Rat sets the king on C7, watching every square, and without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to B7, while our hero's queen takes D6, leaving E6 behind.
Rat answers by moving the king from B7 to A8, and our hero slides the king across the board, from E7 to D7. With dungeon cunning, Rat brings the king to B7.
From C6, our hero's queen forces Rat to defend.
Rat's king advances from B7 to B8. our hero advances the king from D7 to D8; then rat sets the king on A7, watching every square.
our hero gives check with the queen on C7.
From the dark, Rat pushes the king to A8. From C8, our hero's queen forces Rat to defend.
Rat answers by moving the king from A8 to A7, while our hero slides the king across the board, from D8 to C7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 1 s
- Moves
- 83
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (83 moves) lasted longer than 70% of the games on this floor.