Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on D7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
With a steady hand, our hero brings the king to D1, while rat's king advances from E8 to F7. our hero advances the king from D1 to C1, and rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on B1. From the dark, Rat pushes the pawn to A4, and right after that our hero's king takes A2, leaving B1 behind.
Rat answers by moving the pawn from C5 to C4. A clean strike: our hero's king topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to C5. From A3 to A4, our hero's king swallows Rat's pawn.
Rat's pawn advances from C4 to C3. our hero advances the king from A4 to B3, while rat sets the pawn on C2, watching every square.
From B3 to C2, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to E5; then our hero's knight takes E2, leaving G1 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the king across the board, from C2 to C3.
With dungeon cunning, Rat brings the pawn to C4. A clean strike: our hero's king topples the pawn on C4.
Rat's knight advances from D7 to F8. our hero advances the king from C4 to C5, and rat sets the pawn on C6, watching every square.
A clean strike: our hero's king topples the pawn on C6.
From the dark, Rat pushes the knight to D7. From C6 to D7, our hero's king swallows Rat's knight.
Rat answers by moving the king from E5 to F5. Check: our hero tightens the net by bringing the knight to D4.
With dungeon cunning, Rat brings the king to F6. From D4 to E6, our hero's knight swallows Rat's pawn.
Rat's pawn advances from G6 to G5. our hero advances the knight from E6 to F8, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the knight on H7. From the dark, Rat pushes the pawn to G3.
A clean strike: our hero's pawn topples the pawn on G3.
Rat answers by moving the king from F7 to G6. From F8, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the knight to E6, while rat's king advances from H6 to G6.
our hero advances the king from D7 to E7, and rat sets the king on F5, watching every square. From D4, our hero's knight forces Rat to defend.
From the dark, Rat pushes the king to E5. Check: our hero tightens the net by bringing the knight to F3.
Rat answers by moving the king from E5 to E4. By taking the pawn on G5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the knight to E6, and rat's king advances from F5 to E5.
our hero advances the pawn from G3 to G4, while rat sets the king on E4, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Rat pushes the king to F5; then our hero's king takes F7, leaving E7 behind. Rat answers by moving the king from F5 to E4, and right after that our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the pawn to G7, while rat's king advances from F3 to G4.
Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on H5, watching every square. Check: our hero tightens the net by bringing the knight to F4.
From the dark, Rat pushes the king to H6, and right after that our hero's knight takes H3, leaving F4 behind. Rat answers by moving the king from H6 to H5.
Mate. our hero's queen on G5 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 31 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 56% of the games on this floor.