Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on E5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's king advances from E8 to D8. our hero advances the pawn from C2 to C3; then rat sets the knight on E5, watching every square.
Without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to C8. our hero captures the enemy knight: the pawn leaps from D4 to E5.
Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to D8.
our hero captures the enemy pawn: the pawn leaps from F3 to G4.
Rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G3, and right after that rat sets the pawn on E6, watching every square.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the king to E8. our hero claims the enemy pawn by landing on G5.
Rat answers by moving the king from E8 to D8, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from D7 to E7. our hero's pawn crowns on G8 and becomes a queen.
Rat sets the pawn on C4, watching every square. our hero gives check with the queen on G7.
From the dark, Rat pushes the king to D8. From F6, our hero's queen forces Rat to defend.
Rat answers by moving the king from D8 to E8. our hero captures the pawn on E6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G5; then rat's king advances from F8 to G7.
From F6, our hero's queen forces Rat to defend.
Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the pawn to C5, while our hero's pawn takes G7, leaving G6 behind.
Rat answers by moving the king from G8 to H7, and our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to G8.
Check: our hero tightens the net by bringing the queen to F8.
Rat's king advances from G8 to H7. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.