Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on H3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to E4, while rat's pawn advances from C5 to C4. our hero advances the pawn from B2 to B3, and rat sets the pawn on G5, watching every square.

A clean strike: our hero's pawn topples the pawn on C4.

From the dark, Rat pushes the knight to D4, and right after that our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the pawn from G5 to G4; then our hero slides the king across the board, from E1 to F1.

With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to H3, and rat's pawn advances from D7 to D5.

A clean strike: our hero's pawn topples the pawn on G4.

Rat sets the pawn on C6, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. Rat moves the pawn from D5 to C4 and topples our hero's pawn.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the knight from E6 to G5, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the pawn to E5. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from E8 to D7. Check: our hero tightens the net by bringing the queen to G7.

Rat sets the king on C8, watching every square. our hero gives check with the queen on F8.

From the dark, Rat pushes the king to C7. From E7, our hero's queen forces Rat to defend.

Rat answers by moving the king from C7 to C8. Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Rat brings the king to B7. From E8 to E5, our hero's queen swallows Rat's pawn.

Rat's knight advances from G5 to H3. our hero advances the queen from E5 to H5, while rat sets the king on A6, watching every square.

From H5 to H3, our hero's queen swallows Rat's knight.

From the dark, Rat pushes the king to B5. our hero gives check with the queen on F5.

Rat answers by moving the king from B5 to A6, and right after that our hero slides the queen across the board, from F5 to F6. With dungeon cunning, Rat brings the king to B7.

Check: our hero tightens the net by bringing the queen to E7.

Rat's king advances from B7 to B6. our hero advances the queen from E7 to D7, and rat sets the king on A6, watching every square.

By taking the pawn on C6, our hero drives Rat into check.

From the dark, Rat pushes the king to A7. Check: our hero tightens the net by bringing the queen to C7.

Rat answers by moving the king from A7 to A8. our hero gives check with the queen on C8.

With dungeon cunning, Rat brings the king to A7. From C8 to C4, our hero's queen swallows Rat's pawn.

Rat's king advances from A7 to B8. our hero advances the queen from C4 to A4, while rat sets the king on B7, watching every square.

From A4 to A5, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to B8. A clean strike: our hero's queen topples the pawn on A3.

Rat answers by moving the king from B8 to C8, and right after that our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the pawn to E6, while rat's king advances from B7 to C8. From C5, our hero's queen forces Rat to defend.

Rat sets the king on D8, watching every square. Check: our hero tightens the net by bringing the queen to F8.

From the dark, Rat pushes the king to C7, and right after that our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from C7 to B6.

Promotion: on E8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to B7. Check: our hero tightens the net by bringing the queen to B5.

Rat's king advances from B7 to C7. our hero gives check with the queen on F7.

Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to C8; then our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from C8 to D8, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to C8.

From F8, our hero's queen forces Rat to defend.

Rat's king advances from C8 to C7. our hero delivers the final mate from B7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 58 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 70% of the games on this floor.

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