Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from F5 to F6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from B2 to B3; then with dungeon cunning, Rat brings the knight to B6. With a steady hand, our hero brings the pawn to D3, and right after that rat's king advances from E8 to D8.
our hero advances the pawn from F2 to F3; then rat sets the knight on D5, watching every square. Without hurry or fear, our hero places the king on D2.
Rat's pawn falls on F3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E2 to F3.
Rat answers by moving the knight from D5 to F6, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to D7.
With a steady hand, our hero brings the pawn to G4; then rat's pawn advances from G6 to G5. our hero advances the king from D2 to E3, and right after that rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the king to E7, while our hero's king takes F5, leaving E4 behind.
Rat answers by moving the king from E7 to F7. our hero captures the enemy pawn: the king leaps from F5 to G5.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from E6 to F7.
our hero advances the pawn from H4 to H5; then rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the king to G7. our hero gives check with the pawn on H6.
Rat answers by moving the king from G7 to G8. our hero claims the enemy knight by landing on F6.
With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to G5; then rat's pawn advances from E5 to E4.
our hero claims the enemy pawn by landing on E4.
Rat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
From the dark, Rat pushes the pawn to C5, while our hero's king takes F7, leaving F6 behind. Rat answers by moving the pawn from C7 to C6.
our hero gives check with the pawn on G6.
With dungeon cunning, Rat brings the king to H8. From G7, our hero's pawn forces Rat to defend.
Rat's king advances from H8 to H7. our hero's pawn crowns on G8 and becomes a queen.
A cruel blow: Rat's king captures our hero's pawn on H6.
And it is checkmate: our hero ends the game on G6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 11 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 2
- Material captured (hero / opponent)
- 7 / 2
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.